[PODCAST/LINKED] Official PlayStation Podcast Episode 373: Crash and the Boys (PS Blog) ft. an interview with Toys for Bob (Crash Bandicoot 4: It’s About Time)


Featuring an interview with Toys for Bob about Crash Bandicoot 4: It’s About Time

Welcome back! This week Tim chats with Toys for Bob about Crash Bandicoot 4: It’s About Time, while Sid and Brett share their favorite game soundtracks. (Lou Studdert)

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(Interview starts at 18:27)

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From WumpaGem:

Mostly known info but there’s a few interesting tidbits:

– The unannounced playable characters are all just like Cortex as in they’re featured in “timeline levels”, meant to explain events in Crash’s levels in a different perspective.

– Coco, in addition of being playable in any Crash level, plays a much larger role in the narrative than “ever before”, accompanying Crash in all story scenes.

– They specifically reference Crash 2 in terms of how level variety is handled. As you know unlike Warped, vehicle segments were used sparingly as a mean to traverse the level instead of being the sole focus. This also hints that the “timeline levels” are all platforming.

Also, they specifically mentioned that Unreal Engine 4 is used, so that should convince Wikipedia mods to take Crash 4 out of that weird limbo of a list.

Crash Bandicoot featured in the official trailer for “The PlayStation Revolution” Documentary


FROM BEDROOMS TO BILLIONS: THE PLAYSTATION REVOLUTION is the definitive story of how PlayStation took #gaming to the next level: from the iconic T-Rex demo to the cultural behemoth that it is today.

#Indiedocumentary #Rebellion #NicolaCaulfield #AnthonyCaulfield

Witness the most significant event in video gaming history as world renowned industry icons – including #HideoKojima, #MarkCerny, #JimRyan and many more – tell the untold story of how the PlayStation revolutionised video gaming forever.

Releasing on 7th September the groundbreaking documentary, from critically acclaimed filmmakers Anthony and Nicola Caulfield, offers the world a remarkable never-before-seen look at the iconic origins of Sony PlayStation and it couldn’t come at a better time.

With the video game world preparing for the 25th Anniversary of the US and UK launch of the PlayStation in September, this is a must-see for #gaming, #filmfans and #popculture enthusiasts alike.

Head to indieplaystationmovie.com for more info

[LINKED] IGN: Crash – How PlayStation’s Answer to Mario Became His Own Bandicoot (Interview with Jason Rubin and Josh Nadelberg)


Original Crash Bandicoot developer Naughty Dog has moved from the world of anthropomorphic marsupials to globe-trotting treasure hunts and post-apocalyptic tales of revenge, but the platforming mascot has nonetheless remained beloved by fans almost 25 years after his debut in 1996. And even with a number of less-than-stellar releases since, his original trilogy remains a benchmark for 3D platforming. So much so that a proper, numbered sequel is set to be released this year with Crash Bandicoot 4: It’s About Time.

With the Bandicoot’s recent resurgence thanks to 2017’s Crash Bandicoot: N. Sane Trilogy, last year’s Crash Team Racing: Nitro-Fueled, and this year’s sequel, IGN spoke with Crash co-creator Jason Rubin about the character’s earliest days, as well as Crash Bandicoot 4 Art Director Josh Nadelberg to discuss honoring the past and forging a new path for the character.

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[LINKED] Beyond Twinsanity: Interview with Kingsley Stephens by Cameron Sawaya


A new interview with Twinsanity developer Kingsley Stephens has been added, you can check it out in the link below, it contains information about the game’s development and things about the studio, Travellers Tales Oxford and whatnot…

Kingsley Stephens was a Crash Twinsanity developer (Gameplay Programmer). Big thanks to them!

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[LINKED] Kotaku: “Fans can expect nods to obscure characters and situations from every Crash game ever made.” (Crash Bandicoot: On the Run)


According to Stephen Jarrett, VP of game design at King, and creative lead on Crash Bandicoot: On the Run, the mobile game studio was working on a runner and jumped at the chance to turn it into a Crash game. Speaking to Kotaku earlier this week, he said his entire team are huge fans of the once Sony mascot, and hinted at some really deep cuts when it comes to references to earlier games in the series.

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[LINKED] GameSpot: Interview with Stephen Jarrett, creative lead on ‘Crash Bandicoot: On the Run’ (Mr. Crumb confirmed)


Crash is coming back with a new console game, Crash Bandicoot 4: It’s About Time, but that’s not the only new appearance from the long-dormant wacky mascot. Crash Bandicoot: On the Run is a mobile runner that adapts the familiar platformer gameplay into a mobile runner from King.

The announcement notes that this Crash game adds elements like crafting and base-building, with plenty of references to classic environments, characters, and bosses. The story revolves around Dr. Neo Cortex taking control of the multiverse, allowing for classic stages like Temple Ruins, Turtle Woods, and Bear It.

The game is coming to iOS and Android devices, but in the meantime you can pre-register through the official site to unlock a Blue Hyena skin from Crash Team Racing: Nitro-Fueled.

GameSpot spoke with Stephen Jarrett, creative lead of Crash Bandicoot: On The Run, about how the studio stayed true to Crash’s legacy and its plans to support it long term.

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