[LINKED] Electronic Gaming Monthly (EGM): The Artist Who Helped Create Crash, Spyro, and Jak and Daxter Has a Bone to Pick (Charles Zembillas)

Charles Zembillas is still waiting for credit where it’s due. The veteran animator cut his teeth on the likes of He-Man And The Masters Of The Universe and She-Ra: Princess Of Power before designing several of the most iconic video game mascots of all time: Crash Bandicoot, Spyro the Dragon, Jak and Daxter. As the man behind such gaming royalty, there’s a good chance his work played a significant role in your childhood—and an even greater chance you’ve never heard his name before now.

Zembillas calls himself “a real firebrand,” and it’s clear that he’s speaking from the heart. He’s immensely proud of what he’s created, but there’s definitely a bit of anger that games never quite gave him back what he put into them. It’s not a question of financial return; money rarely came up, and Zembillas continues to make a living off animation through the Animation Academy in Burbank, California, of which Zembillas is the founder, president, and lead instructor.


Ars Technica’s War Stories with Andy Gavin: How Crash Bandicoot Hacked The Original Playstation

For today’s episode of War Stories, Ars Technica sat down with Naughty Dog Co-founder Andy Gavin to talk about the hurdles in bringing the original Crash Bandicoot to gamers around the world. When Andy and his partner Jason Rubin made the decision to bring the action platforming genre into three dimensions, it required living up to their company ethos of “leaving no stone unturned” in the search for memory – even if it meant hacking Sony’s library code.

Directed and Produced by Sean Dacanay
Edited and Graphics Animated by Jeremy Smolik

Links: Ars Technica’s ArticleAndy Gavin’s Post

[LINKED] Media Moogle: Gamer Joe Radio Show’s Podcast Interview with Composer Marc Baril

Today on a very special episode of Gamer Joe Radio Show: Ole Gamer Joe and Angela pay tribute to game composer Marc Baril! Marc also joins Joe for an interview, where he discusses game music, working on the Genesis, and so much more. The campaign for composers starts now!


For reference: Marc Baril composed video game soundtracks for all of Radical Entertainment’s Crash Bandicoot games: Crash Tag Team Racing (2005), Crash of the Titans (2007), and Crash Mind Over Mutant (2008)

[LINKED] Crash Bandicoot Zone (danyq94): Interview with a developer of Crash 99x (Tiger Electronics Handheld), ft. Mr. Crumb

I was contacted a few days ago by George F. (surname obscured according to his request) after he saw my video on Crash Bandicoot 99x.
He was kindly willing to answer some questions that Reddit users wanted to ask. Enjoy your reading.


[LINKED] The Daily Gazette: Vicarious Visions — Storytellers develop video games in Colonie

For the last 12 years, Oneal has been watching over an entire studio of storytellers and seeing them give that same opportunity to new generations of children and gamers. Vicarious Visions has been telling stories since its first big game in 1996, and has developed for platforms ranging from Nintendo 64 to Xbox One. And a recent move from Menands to Colonie gave the company a workspace designed with its creatives in mind.


Canadian Guy Eh: Crash Team Racing Nitro-Fueled – Interview with Jason Godbout from Beenox “An Artistic Vision”

I was able to get an interview with Jason Godbout, the Artistic director for Crash Team Racing! Hope you enjoy it!