Featuring an interview with Toys for Bob about Crash Bandicoot 4: It’s About Time
Welcome back! This week Tim chats with Toys for Bob about Crash Bandicoot 4: It’s About Time, while Sid and Brett share their favorite game soundtracks. (Lou Studdert)
(Interview starts at 18:27)
Mostly known info but there’s a few interesting tidbits:
– The unannounced playable characters are all just like Cortex as in they’re featured in “timeline levels”, meant to explain events in Crash’s levels in a different perspective.
– Coco, in addition of being playable in any Crash level, plays a much larger role in the narrative than “ever before”, accompanying Crash in all story scenes.
– They specifically reference Crash 2 in terms of how level variety is handled. As you know unlike Warped, vehicle segments were used sparingly as a mean to traverse the level instead of being the sole focus. This also hints that the “timeline levels” are all platforming.
Also, they specifically mentioned that Unreal Engine 4 is used, so that should convince Wikipedia mods to take Crash 4 out of that weird limbo of a list.