[LINKED] PocketGamer.biz: King’s pursuit to create “the Crashiest Crash game ever” (Crash Bandicoot: On the Run!)


Crash Bandicoot: On the Run creative lead talks mobile adaption

A mobile adaption of a popular character that initially debuted on console can typically arrive with a number of caveats. It’s a port of an older game. The interface has not been configured precisely right for the mobile interface. It’s just a ‘cash grab’. These are several of the common criticisms that more often than not are rightly lobbied at companies for looking to take advantage of the lucrative market.

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[LINKED] Nintendo Life: “Crash Bandicoot 4: It’s About Time” runs on Nintendo Switch natively at 30fps, “It’s a big undertaking”


Studdert spoke about how the game will run on Nintendo’s machine, saying:

“The team itself has taken the game and basically done tuning to make sure that it works on the Nintendo Switch, and making sure that it works on the go, works docked and undocked. It’s 720p when undocked, and 1080p when docked. Frame rate is 30.”

When asked what was the most challenging aspect of getting it running on Switch, Studdert replied:

“I mean it’s the same challenge as bringing it to any console, honestly. There’s just so much content in the game. There are so many levels, there are so many different ways of playing, there’s all these different things to make sure work. So for our engineers, our artists, our QA team, just making sure that it’s a seamless transition, and it performs as well as it did on the consoles we originally launched with. It’s a big undertaking.”

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[LINKED] PlayStation Blog: Crash Bandicoot 4: It’s About Time – coming to PS5 March 12


Gear up for another wild platforming adventure with Crash, Coco and friends in a fresh new release.

Crash, Coco and friends are back like never before with new powers, new worlds to explore, larger-than life boss battles, and a whole wumping lot more: welcome to Crash Bandicoot 4: It’s About Time, releasing for the PlayStation 5 starting March 12.

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[LINKED] Push Square: An Exclusive Chat with Lou Studdert on Crash Bandicoot 4’s PS5 Upgrade (Interview)


Yes indeed, Crash Bandicoot 4: It’s About Time is heading to PlayStation 5. We had a hunch we’d see this excellent platformer make the jump, and sure enough, the mascot marsupial is spinning onto Sony’s latest console.

We were fortunate enough to speak with Lou Studdert, creative producer at developer Toys for Bob, about this new version and what PS5 adds to the experience. Read on for all the details on upgraded visuals, DualSense integration, and much more besides.

Note: The below interview has been lightly edited for readability. Featured images are 4K shots from the PS5 version of Crash 4.

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jerimiahisaiah: My Full Thoughts on ‘Crash Bandicoot 4: It’s About Time’


I know ya’ll were waiting, so here you go.

[LINKED] Kotaku: Why ‘Crash Bandicoot 4: It’s About Time’ is so hard, an interview with Paul Yan


If you’re a completionist struggling through Crash Bandicoot 4, know you’re not alone. Crash Bandicoot 4 is a hard game, and most of that is by design.

While the original trilogy was all about collectibles and hidden secrets, It’s About Time takes this idea to the next level. Hidden around every corner are gems to find, hidden boxes to nab and Easter eggs to spot. You can even take on N. Sanely Perfect relic challenges that require you to grab every box, gem and hidden secret without losing a life. These are massively impressive achievements, but they’re out of reach for most gamers.

Kotaku Australia recently got the chance to chat with Paul Yan, Co-Studio Head and Chief Creative Officer at Toys for Bob about the vision behind Crash Bandicoot 4 and what led to the game’s most devilish ideas.

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