[LINKED] The Big 10: “Crash Team Racing: Nitro-Fueled” on Official PlayStation Magazine UK Issue #158 (Sampler)


While we loved the nostalgia trip Vicarious Visions’ brilliant Crash Bandicoot N.Sane Trilogy took us on in 2017, it felt like a little something was missing. Back in PS1’s glory days, the Crash saga wasn’t truly complete without Crash Team Racing – and happily, that game is now getting its own remake, courtesy of the steady hands over at Beenox.

In 1999 a lot of us spent many a day racing against our friends and family on Crash’s crazy tracks, pitting the speed of Tiny Tiger against the precision of Polar. The quirky world design from the platformers translated well into thrilling track designs; things like the Aku-Aku shield and – of course – the abundance of crates made for some great power-ups, and the presence of a deep-feeling single-player story mode really made the experience feel like it had the edge on the kart racing competition. Even on PS1, it was quite the Bandicoot-sized package, but things are getting an even stronger fuel injection in the Nitro-Fueled remaster.

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[LINKED] Wireframe Magazine: Issue #5 “Crash Bandicoot N. Sane Trilogy’s Crate Expectations” Vicarious Visions Interview


It’s a new year, and a new edition of Wireframe. Lift the lid on video games with a subscription to the magnificent Wireframe magazine. Yes, issue five is available in stores and online from today, the January 17.

Physical copies of Wireframe are available now in WHSmiths, Tesco, and all good independent UK newsagents. You can also order a copy online at the Raspberry Pi Press store – and yes, we’ll deliver to just about anywhere in the universe.

If you prefer, there’s also the option to download a free PDF if you’d like a handy digital version.

So what’s inside? Well, you’ll find all this and lots more (pg. 45):

It was in 2015, at Sony’s second PlayStation Experience event in San Francisco, when rumours started to rumble that a certain platform-defining mascot might spin his way back Irom obscurity. Gleefully rubbing his hands together, SIE Worldwide Studios chairman Shawn Layden emerged on stage not donning his usual sharp suit, but a PlayStation-branded t-shirt featuring Crash Bandicoot. For most in the outside world, it was the first clue that, thanks to a partnership between PlayStation and Activision, Naughty Dog’s platform hero was set to return.

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[LINKED] Activision Blog: Crash Team Racing Fan, Nitro-Fueled Studio Co-Head Talks CTR Post-Reveal


At The Game Awards, Crash Team Racing fans from around the world let out a collective, “Whoa!” when a certain orange marsupial helped reveal the official trailer for Crash Team Racing Nitro-Fueled.

One of those fans was Thomas Wilson, who is also the Creative Director and Co-Studio Head at the game’s development studio, Beenox.

“When we started having conversations about remastering Crash Team Racing, I was pinching myself. I was like, “Oh my god, let this be real!”— Thomas Wilson, Creative Director and Co-Studio Head, Beenox.

We braved the cold to visit him at Beenox’s Quebec City studio during the game’s development to talk about all things Crash Team Racing Nitro-Fueled. Here’s some of what he was thrilled to share with us:

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[LINKED] jeuxvideo.com’s Interview with Thomas Wilson, the Creative Director and Co-Director of Beenox (CTR: NF – French)


(Translated using Google)

Although the rumor had particularly swelled in recent days, it is the Video Game Awards that the remake of Crash Team Racing has officially presented. Subtitled “Nitro-Fueled” to emphasize the technical boost over the original game, the title developed by Beenox promises an authentic gaming experience for an audience eager to compete in karting in the universe of Crash Bandicoot. Before the VGAs, we were able to talk with Thomas Wilson, Creative Director and Co-Director of the studio, to learn more about the genesis of the project.

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[LINKED] r/CrashBandicoot AMA with Rob Titus this week! (Former ND Dev)


This week we are hosting an Ask Me Anything (AMA) thread with former Naughty Dog developer Rob Titus.

His work at Naughty Dog included: – Crash Bandicoot 2: Cortex Strikes Back – Crash Bandicoot 3: Warped – Crash Team Racing – Jak & Daxter series.

“I started at Naughty Dog on Crash 2 and I was responsible for objects primarily, modeling, rigging and animation. But, since we were only 11 people at the time, I did background modeling, lighting and texture placement and other art jobs that needed to be done. I worked there for 8 years for Crash 2, 3, CTR and the whole Jak and Daxter series.”

Rob will be answering questions in this thread at his leisure through the week. Let’s welcome him with your questions!

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[Related] Achievement Hunter: Behind the Scenes of Spyro! (Dino Mines Gameplay, Interviews)


Matt and Jeremy were invited to Toys For Bob for a in-depth look at Spyro: The Reignited Trilogy.

Check out their experience at the Spyro petting zoo, interviews with the developers, and Dino Mines early gameplay.