Earlier last year of December, it was revealed that the same company behind the Cable Guy figure was also making the Big Box collection of merchandise for Crash Bandicoot, Gaming Exquisite that is. It’s been a little while since we know much on when it would be available and still to the dismay of the fans, no release date has been revealed. The good news is that we now have an idea of what the “Prototype” box looks like from GAME Spain, in comparison to the final one we saw on the official website on Amazon Germany. For starters, the prototype seemed to have more items bundled in than the six items that comes with the final one with the Vacuum Cup included. The Big Box costs €29.99 with €5 off for GAME Spain’s listing.
Thanks for the tip, Bitmap!
The merchandise just keeps coming in more than I can ever follow up, there’s some that I have not even touched upon and not sure if I could. Anyways, there’s a new $10 AUD Pins Pack for Crash Bandicoot and Neo Cortex heads, one akin to the GB Eye Artsy Canvas and Cortex’s head being used from the original games’ render. If you crave for more pins, you can go ahead and order them right now from EB Games Australia.
Thanks for the tip, Bitmap!
It has been just revealed by GAME in Spain that they will be distrubting a brand new collection of figurines, called the “TOKAKU Collection”, which are small but detailed and supposedly well-crafted figures sold for the same price range as a Funko Pop. They are packaged like in the picture below and Crash Bandicoot is among the first wave.
The first wave features mostly Sony Franchises and two third-party franchises associated as PlayStation Icons: Little Big Planet (Sackboy), Wipeout (Feisar FX350), Crash Bandicoot (Crash), Tekken 7 (Heihachi), Bloodborne (The Hunter) and Parappa the Rapper (Parappa). These are going on sale in GAME Spain on March 23 2018 with online preorders available and if we’re being hopeful that this makes it elsewhere, then we can be sure from this US Trademark by GameStop’s company, ELBO Inc.
i’ve been working on a lot of levels and here’s Level 5 this is just a prototype of level 5 it’s really finished yet and sorry for that FPS
Added crouching and double jump. I also fixed the spinning. However, I was unable to get crowling work.
I also have made hud, but it’s hidden cause there are no other items added yet. (UPDATE: I added wumpa and got counting work properly)
Camera is stiff on purpose. It’ll be handled when making an actual level.
There are still several bugs to work out, but I seriously need help from other Blender game makers. If anybody would like to help, leave a comment here or contact me via firstname.lastname@example.org
Also, the game is intended to be 50fps but for some reason it lowers the framerate when Fraps or OBS is capturing.