Eggstatic showcases Rivals of Aether Workshop Mod of Crash Bandicoot by TheSmashWaffle


OOga BoOOGa

MusicCharacter info

FAQ:
Q: Did you make this character?
A: No

(Created by TheSmashWaffle)

Q: Why are you playing against CPU’s
A: Playing online is hard for workshop, the matchmaking isn’t the best. even if i do find an opponent, he needs to have download the character I’m playing for the video. Even if he does, he can choose an OP character which will ruin the quality of the video. So if everything went well then we still have to deal with lag. Even with matchmaking on discord, I still face the same problem.

Airumu: Another Random Crash Bandicoot Montage (PS1 Modding)


I’m sorry

Darkaiser / Mr. Crash: Crash Team Racing – Restored Race Position Dialogues


This mod reveals beta content that is unlike any other. These voices, not only have they always been on the CTR disc, but they were programmed by Naughty Dog to load into RAM when the game boots, and stay loaded in RAM during all CTR gameplay, along with many other unused audio files. This is most interesting when remembering that Oxide was cut due to RAM limitations.

Niko and Korkonica built this mod together. To get it working they had to build it, scrap it, and rebuild it over and over. At the same time, I was helping with hours of testing while they were busy debugging.

Downloads:
ROM (NTSC only)
Source

Upcoming mods will include research that has never been used in mods before, and they will unlock entirely new possibilities in the future of CTR modding. Stay tuned for more.

Airumu: Crash Bandicoot – Astound The Skunk Mod


I wanted to port this level to the retail version, so I made this mod by fixing the level and also modifying the code.

DOWNLOADMusic was made by Bayl

Airumu: What if Death Routes were in Crash Bandicoot 1? (PS1 Modding)


It’s called hell

Darkaiser / Mr. Crash: Crash Team Racing – A Cheesy Driver…


The first “custom driver” of CTR is here, and it is very cheesy.

hoRRoR did lots of research into character models back in 2012, and then DCxDemo was able to take his confusing notes, and make them more understandable, along with adding lots of research himself. Finally, Niko was able to use the research to build this character, writing all the bytes of the model by hand.

We are still very far from creating complex drivers like Spyro or N. Brio, but this is a huge first step.

Stay tuned for more.