I realised I haven’t uploaded anything CTR modding related to youtube yet so here’s a thing, I apologise for the poor gameplay but this guy is a turning character, which is a class I never use, and I was playing with detached joycons, which I never use
more work for the 2D segment
Holy Kazuma, this is wild (please read the description)
Yowie Wowie, OX is Oxing well
About this build:
well despite it having some little lags, it still works
yes the jungle segment is a thing and i took it from Turtle Woods
the gem elevator color has been made by Airumu (it honestly looks great)
the whole concept is to start from sewer (underground) then go up to the jungle, then up to the snow (probably) then probably space?!?!
even tho on paper it sounds like an amazing idea. i still have no idea about how i can make this work but we’ll see how it goes so stay tuned and SUBSCRIBE
Recorded on ePSXe 2.0.0, but tested on Xebra. All the lags were game lags, especially the fat one in the death route.
The entire concept is that its dry and thats why you can walk around, why the scenery is not moving, why the mines are down, why there are normal/land enemies.
Its based on the base level I made, so yay it works I guess. I wanted the dark segment to be a bonus, but it didn’t work.
GIVE ME FEEDBACK PLEASE.
Also what even do I give this? Totally Dry? idk give suggestions pls thx
evil plant, armadillo (naked only), possum, lizard, shoot plant, saw turtle, spike turtle, firefly, death elev, mine, golden platform.
• placement like everywhere
• fix 05_sZ lag (death route)
• have a look at gba games cuz 2d
• maybe fix the armored armadillo
• fix the sky