I got a copy of this demo from a collector. This “Test Drive” demo was featured in Toys “R” Us stores, but there was almost no information about this rare disc until nowadays. This demo came from a very old beta build and it’s currently the earliest Crash 3 demo.
I was very amazed when I discovered that this demo features the old Time Trial system, which uses a gray clock box instead of a golden stopwatch. And yes, I tried to access it, but I didn’t progress much, because the levels can’t be properly loaded in the final ISO, unlike other demos. I was able to load Under Pressure, but the graphics were messed up, and for some reason the game always crashes when I try to control Crash. But spinning the entire level actually worked, so I could break the time box and see the first moments of this early time trial. However the level collision was also broken, so I couldn’t finish it.
Using a memory viewer, I found some different level names:
Bone Yard and Dino Might! are switched.
Makin’ Waves is named Aye Matey.
Road Crash is named Roadkill.
Sphynxinator in named Sphynxter.
Future Frenzy is named Fast Forward.
Mad Bombers is the first level of the 5th Warp Room.
Future Frenzy, Orange Asphalt, Flaming Passion, Bug Lite, Area 51?, Ski Crazed, Rings of Power, Hot Coco and Eggipus Rex don’t appear, so I suppose they didn’t exist yet.
Crash Bandicoot: N. Sane Trilogy [Crash 1 Any%] by triggerino1
This video was recorded live at ESA Winter 2019, which took place from 16th to 24th February in Växjö, Sweden.
It was a charity event benefiting Save the Children
For more ESA events click this link.
It looks like Stumpdotio’s Cortex Strikes Back attempt has been confirmed to be in the list of Friday’s April 26th, 2019 runs at 9:15AM EST, which is the Crash game being sped run for the for the upcoming PACE 2019 event (Global Speedrun Association), happening from April 25-28 at Laurel, MD. This run is the Any% speedrun Crash 2 (01:00:00).
An archive of such magnitude must have a story to go behind it, no? I guess this is now my turn to tell one. Crash has been essentially my entire life, growing up on the PS1 and learnt very quickly to walk off edges and miss 1 or 2 boxes and scream in exasperated annoyance as I restarted the level again. Year after year I play the originals, and am still amazed by the “learn now, challenge later” approach to CB’s level design and entire mentality towards teaching the player entirely through the gameplay. But, with the franchise long dead (at the time), that was all there is and all there would be for a long, long time. But I never forgot, and always wanted more. And oh my, there was more.