CTR modding is about to change forever, with ModSDKv3. Niko has been hard at work for the past 3 weeks straight rebuilding the entire modding pipeline from start to finish, while other programmers are porting their mods to the new system, and also improving mods to be more optimal.
The gameplay of the video (0:52) shows a test for an upcoming rebuild to the Ring Rally mod, except now rings can have any rotation (0 – 360 degrees), while the old mod from years ago could only have 0 degrees or 90 degrees for each ring.
The development of the video shows one-click automated mod installation (1:14), which means players can install their mods without difficulty, and programmers can rapidly test their mods.
For programmers, with a few quick steps, new code can be reinjected into a running instance of CTR, without needing to rebuild the rom, or reboot the game. This is showcased twice. (0:10 and 1:35). This process will one-day be fully automated.
For players and programmers, every mod that is built with this kit will load faster, run faster, use less memory, require less code to write, and perform more optimally in every possible way.
Every mod that has EVER been built for CTR, is being rebuilt with ModSDKv3, made compatible with the one-click installation tool. The tool, combined with every mod, will be available in a public github repository. No more need to download mods from old videos, or needing to use outdated tools for installation that are not supported anymore. You will also be able to download updates to mods whenever they’re posted on the platform.
ModSDKv3 combines modding, decompiling, and rebuilding source code, all in one. It can work with any game. More new tool features and mod updates will be showcased in the following videos.
Release coming soon. Stay tuned for more.