Crash Bandicoot Zone/danyq94: THE THIRD TITANS GAME – Crash Bandicoot Mutant Island (Italian, Subtitled)


Have you ever played Crash Bandicoot Mutant Island? Have you never heard of it? Then this video is for you!

Sara94: [MV] Neo Cortex vs Uka Uka – How Does It Feel


Whew, it’s been a while since I made a Crash vid this angsty, awyeah. Uka’s possession of Cortex is a lore aspect that always intrigued me, and there were so many fitting words in ‘Blue Monday’ that I just HAD to script it out and give this a serious shot. Hope it works!

Inirdin: Orient Express on zoomer (Jak and Daxter PC Mod)


Custom level in OpenGOAL. Orient Express level from Crash Bandicoot 3: Warped with terrible gameplay
OpenGOAL
CrashEdit
Crash-Bandicoot-2-Modelexport
Thanks BetaM

Darkasier: PPSSPP VR – Crash Bandicoot Games


Built by Lubos in the PPSSPP community, this is an early prototype of a “true” VR emulator that can be installed on the Quest 2 headset. Headtracking works, separate images are rendered to each eye for proper depth perception, and the quest’s wireless controllers are automatically mapped to PSP controls.

Because there are no ROM hacks, games will function as originally intended, meaning if you turn your head and look outside the intended field-of-view, there might not be many objects there to see. However, with growing popularity of this emulator, the PSP reverse engineering community can potentially mod games one-by-one to modify frustum culling algorithms, allowing games to render the “full” scene in VR.

In the previous video (Crash Team Racing in VR), the full scene was rendered, because the frustum culling algorithm was modified by the CTR community, allowing the player to turn their head in any direction. However, the CTR video did not have separate-eye-rendering, nor did it work on any other PS1 game.

With PPSSPP universally working on all games, combined with game-specific tweaks to draw the “full” scene, this could be the biggest VR project to ever exist.

How this works (only read if you’re a programmer):
The PSP does not multiply Perspective, View, and Model matrix in the game code, there are separate hardware registers for each, and fixed-function hardware multiplies them together. Therefore, the emulator can see each individual matrix, and override the perspective and view matrix for VR. This wont work on universally PS1 because the GTE registers just have the pre-multiplied MVP.

KT wolf Animations: Stop Motion Paper feature for Crash Bandicoot


The insane marsupial dude crash in a wild 3d paper style with level’s based on future tense and eel deal. …. { BETTER WITH HEADPHONES ON }…

[DISCUSSION] MisterBo discusses the possibility of a second life for Crash Team Racing Nitro-Fueled


Crash Team Racing Nitro-Fueled was a great remake of a classic kart racing game in the form of Crash Team Racing which released in 1999. Crash Team Racing Nitro-Fueled which was developed by Been for Xbox, PlayStation and Switch received tons of content and post launch DLC.

However once support for the game stopped the player base quickly began to fall and now its a bit of a ghost town. Though they could be changing in the next year thanks to the Microsoft acquisition of Activision and the eventual release of Crash Team Racing Nitro-Fueled on Xbox Game Pass. Not only that the release of Nitro-Fuelled on Xbox game Pass could help fuel a CTR Nitro-Fueled sequel.