[POSTCARD] 🎄Merry Christmas 🎄 from Crashy News!

And Happy Holidays to everyone around the world, hope you all have a great gathering or self-reflection around this time of the year! 🎄


Speculation: Will the 2019 Crash Bandicoot game (CTR/New Platformer) move to Unreal Engine 4?

EDIT 2: I’m not sure about it for Crash Team Racing: Nitro-Fueled by Beenox, hopefully, some confirmation is coming…

EDIT: Turns out that the answer could probably be a “yes” to whatever Vicarious Visions is developing, it certainly isn’t for the remake of Crash Team Racing developed by Beenox.

Short answer without having to read the article: Yes, most likely.

Long answer: As we all know, Toys for Bob has currently two projects that utilize the Unreal Engine 4 as its base game engine, Spyro Reignited Trilogy and an unannounced multiplayer game that’s assumed to be still in the works. The question is will the next Crash Bandicoot project that’s staled for 2019 use the engine? There’s not much evidence to be found in job openings as of yet since they’re also working heavily with Bungie on Destiny 2 and should help with the move to the engine, but a clue from Vicarious Visions tells a different story.

Benny, a Software Engineer at the company, posted this picture on Instagram all the way back in October 2016 of this shirt that shows the fall of the Alchemy logo as a monolithic floating object falling into its demise at water level with a warrior looking at it on the left, captioned “Farewell Alchemy“. Vicarious Visions has recently expanded its studio adding 115 jobs, investing $7.3 million around August and recently posted two job openings looking for employees with experience on multiplayer games around an “Exciting new project and has assisted Toys for Bob on its development on Spyro Reignited Trilogy (not unusual for either of the studios as they consistently kept a close eye helping each other since Skylanders).

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Joe Pearson talks about multiple aborted movie pitches attempted for Crash Bandicoot ft. Paramount

In the midst of Joe Pearson showing off some of the concept art that he had done for the original Crash Bandicoot game (1996), he showed off a stash of some tonal backgrounds designs from 1994 (listed below in the gallery) showing off the bridge from levels like Road to Nowhere and The High Road, somebody commented on why he feels like that “Crash Bandicoot should have a movie by now”.

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#NationalSmileDay: Who’s got a better smile, smirk and looks than the bandicoot himself?

I’ll wait…

Twitter Threads: Ways to experience Crash Bandicoot games on several platforms

Here’s a nice little place to get you started by having a look at the amount of Crash Bandicoot games that you can play on each corresponding platform.

This post might get updated with more platforms in the future, perhaps…

To find out more information about them, head over to Crash Mania’s Games page.

Crash Bandicoot in 2019. What now? (CTR/New Platformer)

The success of Crash Bandicoot N. Sane Trilogy and the return of Crash Bandicoot as a whole has been quite significant to many fans and people like me who had been hoping for years after the slow demise of 2010 and hoping for Activision to consider reviving the bandicoot when those prayers were answered in 2016. To us, the series is dear to many who have played the games and loved the characters and to Activision, is that there’s a viable market, even if it’s for “nostalgia”.

However, there has been some discussion on the upcoming rumoured 2019 game, on what it could be, what it might get announced and what it could set the precedence for the franchise. To even begin, I personally felt that many people wanted a brand new game and a racer, something that we almost got in 2010 with Crash Landed (I Am Crash Bandicoot) by Radical Entertainment with Crash Team Racing by High Impact Games, both cancelled because of the February 2010 layoffs at Radical. Now what?

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