
Dan Tonkin was a Crash Twinsanity developer (Lead Artist/Art Director). Big thanks to them!
You can check out Dan’s new game “Battle Hunters” now available on Steam!
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All kinds of interviews related to the Crash Bandicoot series, especially the ones that have people ask speculative questions.

Dan Tonkin was a Crash Twinsanity developer (Lead Artist/Art Director). Big thanks to them!
You can check out Dan’s new game “Battle Hunters” now available on Steam!
READ MORE »

WGC: The Tony Hawk games have had their fair share of zany guest characters over the years. If you had absolute authority to add a new guest skater from another property to the roster, who would you pick and why?
Simon Ebejer: Wow, that’s a tough question. Speaking strictly for myself there are a couple that come to mind. Crash Bandicoot would be awesome, and of course Vicarious Visions has strong ties to our buddy Crash—his feet are as big as skateboards themselves though.
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Thanks for the tip, Tyler!

Recently, we got the chance to have a chat with the composer of Crash Bandicoot 4: It’s About Time, Walter Mair. During the process, we talked about the return of everyone’s favourite bandicoot, how to capture the sonic intersection of synthesized and artificial music, as well as the trials and tribulations that come with scoring for such a beloved, long-enduring series. Let’s dash in!

Everything has changed. If there’s one thing that we can all agree on – after living through the torrid time that is 2020 – is that things will never be the same as they once were. There have been unprecedented shifts in the games industry with ripple effects that will undoubtedly be felt for decades to come. Every company far and wide has faced these challenges.

Ever since he was a kid, Aaron Yang says he dreamed of becoming a game developer. An avid Nintendo fan growing up, he remembers branching out in the mid ‘90s to the PlayStation, which at the time was attracting new players with a spinning marsupial…
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“The Bandicast” is officially back!!
Welcome to “Post-Launch,” a series of “Bandicast” episodes that focuses on “Crash 4: It’s About Time,” now that the game’s been out for over a month! We’ve got new guests and returning ones, and in this episode I have the greatest honor of chatting with none other than the creative producer at Toys for Bob and narrator of most of N. Sane’s, Reignited’s, and Crash 4‘s showcase reveals himself, Lou Studdert!
In this episode we talk about Lou’s past with the Crash series, what he was up to during the franchise’s hiatus, how it’s been for him working on “Crash 4,” and Lou shares some really funny reveals about the game like where the name Shnurgle came from! A gigantic thank you once again to Lou for being an awesome guest, and we hope you enjoy!