Wayforward’s Pitch (Turned into Taz) + More…

What you’re seeing above this text is the final result of the work Wayforward put on their Taz DS game released back in 2010, but did you know, that initally, at one point this was originally another pitch for the DS version of Crash Landed/I am Crash Bandicoot?

(devs will not to be named due to privacy, if i missed anything, let me know)

Yes, you heard me right, a DS pitch, although there is no footage, there are 2 things, from 2 Wayforward devs, told us via PM that Taz was the basis or the retooled (though unrelated) pitch of Crash Landed DS, which was another rejected pitch for the game, due to the game being cancelled all together, here is what one of them had to say:

snackcabinet: Hey! While you worked at WayForward Technologies did you work on a Crash Bandicoot pitch from Circa 2010? Thanks!!

Wayforward dev #1: I don’t remember specifically.

I do remember working on a Taz game and we used the crash game we set up.

Hope that helps.

and from another dev (Wayforward dev #2) who has this on their site header (Via Crash Mania):


Now going back to CTR 2010…

Did you know, that it was going to feature a 3DS version, you know, like the Dreamworks superstar Kartz? by a High Impact dev (Dev #2), in addition of it being developed for only 1 year as a prototype (Confirmed by devs who worked on it)

On another note, you have to now know that our assumption for relation between it and the Dreamworks game are not related, according to one developer (Dev #1) and that the Crash one was “far more” ambitious than the Dreamworks one (Duh, it is obvious and it shows!), here is the little exchanges from one of the devs:

snackcabinet: Hey! I noticed you were the technology director for Dreamworks: Superstars Kartz and I was wondering if you had any information on the Crash Bandicoot Kart Racer that derived into Superstars Kartz. Maybe the systems they are on? Anyway, hope your doing well at Bungie… Thanks!

Dev #1: Crash was far more ambitious/fancy. The two projects aren’t that related. Can’t really say more.


And now onto the mystery behind the poster of Crash in Vicarious Visions, and yes, we already saw one person confirm that it was a cancelled game from several years ago, but how deep can you go with it?

In this exchange between a VV dev who left the company (unknowingly that the game was developing was later on, cancelled), we see that it was indeed a pitch (actual prototype, not released yet) via the position was working on:

snackcabinet: Hey! I noticed you worked on Skylanders: Spyros Adventure and around that time Circa 2010-2012 Vicarious Visions was working on a Crash Bandicoot title that was unfortunately cancelled. And I was wondering in you had any assets from the project, or any information regarding its cancellation. Thanks!!!

Dev: Hi snackcabinet!

It’s been a long time to see you 😛 and it is sad to hear that the project I worked on was cancelled… that was my last project at VV.*

I don’t think I have any assets from the project, and I just worked on several animations that time before I left.

I hope you are doing great at VV, and thank you for letting me know the news.

Thank you!

*Left VV @ May 2011

Another dev from VV claims the opposite (though we do know it is not true) that the poster was created “get a kick out of fans speculating over it”.


Now on to something else…

Crash Landed, or should I say, “I am Crash Bandicoot”, darn it that logo looks awesome!

Here we go to the last exchange and some observations via Danyel (Yes, if you don’t mind), and then we go onto 2 other things, also related to being unreleased/hoaxed..

From one dev that worked on Crash Landed that we probably already know but needs to be reinforced and reiterated to let people know, he had to say this:

snackcabinet: Hey! I saw on your site on the ‘Shipped Games’ list and I noticed you worked on a Crash Bandicoot Re-boot And I was wondering if you had any models/information on the cancellation of the cancelled Crash Bandicoot 2010 title. Thanks!!!

dev (Excerpt):

All I can really say really is that the game looked quite nice for the time. We had some amazing concept artists that were a big help, but unfortunately it was not very much fun to play.

Basically you just ran around a semi open world (that was way too small) and rescued little bandicoots that were looked up by cortex.

Hope this helps!

Also, in addition, here are some observations from Danyel (CM):

Anyways, this is all I have, wow!


What a long post… Thank you so much for reading this 😀


3 thoughts on “Wayforward’s Pitch (Turned into Taz) + More…

  1. This post is great! It has the maximum amount of info that we will ever get to know from those games. But sadly, it only proves that no matter whom whe ask, no one is going to tell us or show us anything, except for TT Oxford developers SpaceCat and FakeNina, who are really generous for introducing us into the development of Crash Twinsanity.

    Radical cancelled the I Am Crash Bandicoot game, and it shut down the work on the new Crash Team Racing game too. It all happened in 2010, and I doubt that we will get to see another Crash game released on the 20th anniversary of the series.

    Why? Because of Skylanders: Spyro’s Adventure. Spyro the Dragon and Crash Bandicoot must be considered almost equivalent at the Activision marketing group. They realised that this newly emerged series featuring a famous character is a gold mine of theirs. Before long, they were looking for a nearly same solution for a Crash game.

    Crash Bandicoot Nitro Kart 2 could be released because its predecessor was a success on the iOS store.

    I’m just hoping that one day Activision will realise that all we want is a free-roaming platformer Crash game, just like Crash Twinsanity.

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