Crash Bandicoot in 2019. What now? (CTR/New Platformer)

The success of Crash Bandicoot N. Sane Trilogy and the return of Crash Bandicoot as a whole has been quite significant to many fans and people like me who had been hoping for years after the slow demise of 2010 and hoping for Activision to consider reviving the bandicoot¬†when those prayers were answered in 2016. To us, the series is dear to many who have played the games and loved the characters and to Activision, is that there’s a viable market, even if it’s for “nostalgia”.

However, there has been some discussion on the upcoming rumoured 2019 game, on what it could be, what it might get announced and what it could set the precedence for the franchise. To even begin, I personally felt that many people wanted a brand new game and a racer, something that we almost got in 2010 with Crash Landed (I Am Crash Bandicoot) by Radical Entertainment with Crash Team Racing by High Impact Games, both cancelled because of the February 2010 layoffs at Radical. Now what?

Continue reading


Steve Blockhead: Crash Team Racing Freecam?


Steve Blockhead: Crash Bandicoot, But The Music Is Drugged Up

[GALLERY] Crash Nitro Kart Barin Concept Art Illustrations by Snakebite and Geoffrey

It was recently revealed via a post by¬†cortex300¬†on the “Crash Zone Forums” (Italian)¬†several pieces of Crash Nitro Kart concept art for Barin were done by¬†Snakebite Cortez and Geoffrey Smith when the project was in development for its 2003 release. The majority of the concepts feature an icy snow look, although the last two are dramatically different from the rest since one is underwater with tiki statues by Snakebite and another is an underwater cave path by¬†Geoffrey.

Notice: These concept art pieces look similar to what ended up in the final release of Crash Nitro Kart unless otherwise specified. If you believe that differences should be pointed out, please do not hesitate to state them in the comments below or via social media sites.

[LINKED] Vicarious Visions moving forward to expand, adding 115 jobs to the studio

Governor Andrew M. Cuomo today announced that Vicarious Visions, an Activision Blizzard video game developer established in the Capital Region nearly 30 years ago, will be expanding, with plans to bring 115 new jobs to the area. The company will be investing more than $7.3 million to move and fit out more than 44,000 square feet of studio space in Colonie, Albany County, further bolstering the Capital Region’s growing video game development cluster.


IGEA: Crash Bandicoot N. Sane Trilogy rises to #1 again in Australia and New Zealand (Week 32)

Looks like we’ve got an update on how¬†Crash Bandicoot N. Sane Trilogy is performing so far in Australia and New Zealand according to IGEA after the major Multiplatform release for Week 32. We will be splitting them based on the base game and platform parity from both countries. This means that the charts will differ based on the sections.

Australia: Crash Bandicoot N. Sane Trilogy took the #1 spot overall in the charts, while the Xbox One took the #1 spot and Nintendo Switch taking the #5 spot, PlayStation 4 release from last year re-appears with it taking the #9 spot. The PC release is unfortunately absent.

New Zealand: Crash Bandicoot N. Sane Trilogy took the #1 spot overall in the charts, while the Xbox One took the #1 spot and Nintendo Switch took the #5 spot, PlayStation 4 release from last year and PC release are unfortunately absent.

So, this is all good news for those in Australia and New Zealand, because it means that Crash Bandicoot with the N. Sane Trilogy being out already on the PS4 a whole year ago, still got brand power to sell and get buzz around the region with the continued streak, especially for those skeptical like me.

Source(s): Interactive Games and Entertainment Association (AustraliaNew Zealand)