melancoliax: Boundless – The (Crash) Nitro Kart Evolution


A Crash Nitro Kart reveal that changes the game…

Presented by: Melancoliax and JamesToasty

Crash Bandicoot: On the Run! – Animation Breakdown by Murat Tahan


This is the breakdown of my shots on the Crash Bandicoot game trailer.
I worked on the project as a 3D Character Animator in 2020

[EMBED] Crash Bandicoot social media posts an amusing Titans reference


[LINKED] XboxEra: “Crash Bandicoot N. Sane Trilogy” appears on the Microsoft PC Store


The Crash Bandicoot N. Sane Trilogy title has appeared on the Xbox PC Store tonight. This is similar to last month’s listing of Spyro Reignited.

Crash Bandicoot N. Sane Trilogy has shown up on the Xbox PC Store:

  • $40 retail price
  • No cross-buy
  • No cross-save
  • Does share an achievement list with consoles

READ MORE »

TheLoaten17: The Beta of Crash Bandicoot the Wrath of Cortex


Today I do a different video. This video is going to be covering the beta of the Wrath of Cortex. A game that went through MANY changes throughout development. If you guys like this type of video, let me know, I had a lot of fun making it and I may make more in the future.

Darkaiser: Crash Team Racing – 60 FPS Widescreen (Release Trailer)


60FPS is now fully playable, combined with Widescreen. This took 2 years, 3 videos, 600+ changes to the source code, and over 1000 hours of testing by 10+ testers!

This is the most logically-complex mod ever built into CTR, and the largest QA testing effort, out of all the mods in this entire channel.

Engineering:
Niko, Faradise, Redhot, Super

QA Testing:
FuzionSynth, PootisDaMan, DarkSlayer, Nitrax, Pampa, SonicYTP, Hypnoshark, BaconFish, Darkaiser, aalhendi, and more.

Downloads:
CTR 60FPS Widescreen16x9

CTR 60 FPS Default 4×3

Use ROM in .bin format and apply the .xdelta patch

DuckStation Settings 60fps:
Console : Enable Clock Speed Control (ON)
Console : Slide bar from 100% to 400%
Emulation : VSync (ON)
Graphics : Internal Resolution (Automatic)

DuckStation Settings Widescreen:
Graphics : Aspect Ratio 16:9

No permitted use of previous Widescreen or 60fps patches (either gameshark, or built-in GTE emu feature) can be combined with this mod, otherwise everything breaks.

For use with other emulators, this mod does NOT require 8mb RAM expansion, so this can work on other emulators that support 16:9 and emu overclock (PSP, PS3, Nintendo Switch), may work on original PS1, only if CPU is overclocked manually.

This has all been made possible by a new direction taken in the community. Rather than modding into the “original” game, we are now modding into the “rewritten” game. We can do this now because 72% of the game is rewritten, while the other 28% is bytecode from the original game files. This also allows every mod we’ve ever written to (soon) all be combined into one “super-mod”, or allow us to build a user-friendly Mod Launcher to pick and choose mods. All mods in the “rewritten” game also automatically work in the PC port. PAL/JPN are not supported yet, but will be supported when PAL/JPN functions are also rewritten.

Stay tuned for more.