[LINKED] Spaceman’s Archive of Crash Bandicoot Development and Design Documents on ASSEMblergames


An archive of such magnitude must have a story to go behind it, no? I guess this is now my turn to tell one. Crash has been essentially my entire life, growing up on the PS1 and learnt very quickly to walk off edges and miss 1 or 2 boxes and scream in exasperated annoyance as I restarted the level again. Year after year I play the originals, and am still amazed by the “learn now, challenge later” approach to CB’s level design and entire mentality towards teaching the player entirely through the gameplay. But, with the franchise long dead (at the time), that was all there is and all there would be for a long, long time. But I never forgot, and always wanted more. And oh my, there was more.

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2 thoughts on “[LINKED] Spaceman’s Archive of Crash Bandicoot Development and Design Documents on ASSEMblergames

  1. I have to wonder if this is technically legal, even though it HAS been over 20 years. I personally find no qualms with it aside from the inclusion of the untold story (As if Spaceman intends reignite drama). Good find nonetheless! Thanks!

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