Crash Bandicoot became a sensation. He’s had countless games spanning several consoles but long forgotten is character from Universal Studios and the commercials of his past.
Well, as we’ve entered the year of 2018 since quite a bit, it’s incredible to reflect on last year, thinking how much of a event the return of Crash Bandicoot was. The N.Sane Trilogy on PlayStation 4 has been a huge commercial success (selling over 3 million copies worldwide), has been greatly praised by both critics and fans and has escalated Crash back as a relevant icon of gaming.
Crash Bandicoot’s Retrospective continues after a very long wait! And what better way to bring back discussion on Crash’s history than talking about Vicarious Visions, the team making both Crash’s Skylanders appearance & bringing the original three PS1 Classics to the PS4 through remakes/remasters next year, first take on the IP.
Say hello to the Game Boy Advance adventure, Crash Bandicoot: The Huge Adventure or otherwise known in European markets, Crash Bandicoot: XL. Does this portable adventure match to the Bandicoot’s console romps? Continue reading
Crash is back and what better way to celebrate then returning to N. Sanity Island on another adventure with our orange friend. Crash Twinsanity is a very interesting game, as it is both one of the biggest steps forward for the franchise but at the same time, one of the most creative platformers out there.
Everything it does has roots in something else, but the game has this thick crazy layer on top of it all; making it feel so fresh at the same time. Lets take a trip inside this amazing madness produced by Travelers Tales Oxford and see how it holds up.
The next game for our Retrospective on the Crash series is another kart racer, taking a lot of inspiration and design ideas from Naughty Dog’s hit racer, Crash Team Racing. Will Vicarious Visions do the gameplay style justice or does it have a few issues?
This game continues the Crash Retrospective and the first game in this series to leap to the PS2/GC/Xbox era of consoles. Sony was done with the IP at this point and it was completely in Universal’s hands. Signing on talented developer Travelers Tales, we got the fourth mainline platformer in the series. Without Naughty Dog, how does this turn out? A lot better than many give it credit for honestly. It has issues, but in the end, it is a nice first shot with the franchise by a new studio and Travelers Tales understood what made Crash great.