1 year ago, we witnessed the reveal of an all-new Crash adventure, ‘Crash Bandicoot 4: It’s About Time’ at Summer Game Fest


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On June 22, 2020 at 11am EST (Summer Game Fest 2020), after 12 years of waiting and a stressful and gruelling amount of rumours, speculation, it finally happened. Crash Bandicoot now had finally got a brand-new adventure game, originally leaked, then announced and then revealed at SFG. Relive the moment when it all happened.

There was a lot of rejoice to be had afterwards…

[RELATED] Gamasutra: Difficulty and disempowerment in a casualized market ft. #Crash4


The number of players has exponentially grown in recent times thanks to the uprising popularity of videogames, so developers have been preparing themselves to create a broad number of experiences enjoyable for the bast majority of players. This phenomenon known as casualization (Sarazin, 2011), has been enhanced due to the increasing division between players and how they choose the difficulty of their experiences. One clear example of this trend is the difficulty options Modern and Retro in the new Crash Bandicoot 4: It’s About Time (Toys for Bob, 2020) (Fig.1), that let the player choose between two gameplay configurations: Modern, a more casual approach to the game made for new and casual players; and Retro, which maintains the old life system reminiscent from the arcade era.

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Toys for Bob at GDC 2021: Creating Newstalgia for ‘Crash Bandicoot 4’, Modernizing a Classic IP


For those who are interested in even more revelations and things that King had been through making ‘Crash Bandicoot: On the Run!’, there’s now a scheduled session for Thursday, July 22 at 3:40pm – 4:10pm PT online on Channel 3.

This session features Paul Yan (Studio Head & Chief Creative Officer, Toys For Bob) as the main host. Have a read at the description of the session and check it out for more details:

Toys for Bob, the studio behind wildly popular franchises such as Spyro: Reignited Trilogy and Skylanders, recently set out to modernize the iconic and beloved Crash Bandicoot from the ’90s, introducing the first original entry to the franchise in more than 10 years. As longtime fans, the studio’s goal was to remain faithful to the precision gameplay and classic cartoon inspiration we all fell in love with from the original franchise, while introducing an entirely fresh art style and new gameplay mechanics to continue the narrative that was birthed more than two decades ago. During this session, Chief Creative Officer and Co-Studio Head Paul Yan will talk about breathing new life into a series that fans know and love and what it takes to extend Crash lore in surprising ways, by giving fans unseen sides of classic characters, new whimsical worlds and the exploration into the eternal struggle between bad science and a Bandicoot.

Takeaway

Attendees will gain insider industry knowledge from seasoned game developers Toys for Bob, surrounding the meticulous detail and hand-crafted animations that played a part in revitalizing this classic IP, making it modern and fresh while maintaining those nostalgic and retro elements that are cornerstones of the franchise.

Intended Audience

The intended audience for this session is gamers, fans of the Crash Bandicoot and game industry folks. No prerequisite is necessary for understanding content during this session. Attendees need a passion and interest for the games industry, retro gaming and what goes on behind the scenes when developing a game.

Pass Type: All Access Pass, Core Pass

Format: Session

Topic: Design, Visual Arts

Related sessions: Visual Effects Summit: Shader Sauce: How to Use Shaders to Create Stylized VFX by Veer Sharma (VFX Artist, ProbablyMonsters)

King at GDC 2021: Bringing Console Gaming to Mobile with ‘Crash Bandicoot: On the Run!’ (Presented by Arm)


For those who are interested in even more revelations and things that King had been through making ‘Crash Bandicoot: On the Run!’, there’s now a scheduled session for Tuesday, July 20 at 10:50am – 11:20am PT online on Channel 21.

This session features Ramnath Swamy (Senior Product Manager, ARM), Peter Ridgway (Senior Director Technical Art, King Studios) and as the hosts. Have a read at the description of the session and check it out for more details:

With the latest advances in mobile hardware performance, creating console-like quality games on mobile has never been easier. Yet attaining mass market appeal comes down to one thing – scalability.

In this in-depth session, Arm and King will explore how they collaborated on tools, techniques and scalable technologies to deliver best-in-class artistic vision across a broad range of mobile devices. From dealing with bottlenecks to optimizing the rendering pipeline, we’ll outline the steps taken to enable the vast majority of mobile device users today to enjoy Crash Bandicoot: On the Run!, exactly as intended.

Takeaway

Attendees will learn how vital scalability and optimization are in bringing one of console gaming’s most recognized franchises to mobile, how they achieved the artistic vision of Crash Bandicoot: On the Run!, by providing detailed insights on how to efficiently get the most out of the hardware

Intended Audience

This talk is meant for game developers with interest in pipeline and tool development, or production management, as well as, graphics engineers, rendering programmers, performance analysts and technical artists. It will provide information that can be applied by those at all levels of experience.

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Format: Sponsor Developer Summit

Topic: Programming

Related sessions: Is there a AAA future for Mobile Gaming? (Presented by Imagination Technologies) by Stuart DeVille (Founder, Game Dev London), Paul Weir (Audio Director, Hello Games), Peter Ridgway (Senior Director Technical Art, King Studios), Kristof Beets (Senior Director of Technical Management, Imagination Technologies)

King at GDC 2021: Cutting Edge Mobile Audio in ‘Crash Bandicoot: On the Run!’


For those who are interested in even more revelations and things that King had been through making ‘Crash Bandicoot: On the Run!’, there’s now a scheduled session for Friday, July 23 at 8:30am – 9:30am PT online on Channel 3.

This session features Vanesa Lorena Tate (King’s Audio Director, King.com) as the main host. Have a read at the description of the session and check it out for more details:

This session will explore how the team at King has re-imagined the sound and music of the Crash Bandicoot franchise for a cutting-edge mobile audio experience. Topics covered include music creation, music performances and mixing, sound design, sound effects and foley recording, VO implementation, licensing, and the technical challenges faced. The talk will also examine how the team approached remote collaboration, shifting from our casual gaming paradigm and expanding our team’s capabilities and ways of working, to utilising our diverse backgrounds and unique strengths to meet a quick turnaround.

Takeaway

Mobile development overview touching upon all areas of audio development
Remote working workflows across countries and time zones
New technologies experimentation and takeaways
Utilization of skill sets among a team and how to maximize it considering a global pandemic and a fast turnaround

Intended Audience

Creative Directors, Game designers, Game Producers, Game Software engineers
Freelance / Junior / Senior audio designers / Audio Director
Audio software engineers
Audio QA

Pass Type: All Access Pass, Core Pass, Audio Pass

Format: Session

Topic: Audio

Related sessions: Is there a AAA future for Mobile Gaming? (Presented by Imagination Technologies) by Stuart DeVille (Founder, Game Dev London), Paul Weir (Audio Director, Hello Games), Peter Ridgway (Senior Director Technical Art, King Studios), Kristof Beets (Senior Director of Technical Management, Imagination Technologies)

2 years ago, Crash Team Racing Nitro-Fueled was launched to the world (2nd Anniversary!)


Let’s get WILD! Unleash your inner Bandicoot and get ready to compete in Crash Team Racing Nitro-Fueled’s Adventure Mode, Battle Arenas, and Online Multiplayer. Available June 21, 2019.

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On June 21, 2019, after a long wait and anticipation, Crash Team Racing Nitro-Fueled was unleashed to the world with wide applause and positive reception. It was also a great launch for the franchise, being the best launch ever in the United States according to NPD!

Ever since the release, Beenox has continued to add more content, features and some fixes to the game up until March 26, 2020. The last Pit Stop bundle update was released on December 21, 2020.

The game has now reached its 2nd anniversary, which was released on Friday, June 21, 2019, has a Metacritic score of 83 on the PlayStation 4, 84 on the Xbox One, 80 on the Nintendo Switch, and an OpenCritic score of 83 with a recommendation rate of 89%.