With the latest advances in mobile hardware performance, creating console-like quality games on mobile has never been easier. Yet attaining mass market appeal comes down to one thing – scalability.
In this in-depth session, Arm and King will explore how they collaborated on tools, techniques and scalable technologies to deliver best-in-class artistic vision across a broad range of mobile devices. From dealing with bottlenecks to optimizing the rendering pipeline, we’ll outline the steps taken to enable the vast majority of mobile device users today to enjoy Crash Bandicoot: On the Run!, exactly as intended.
Attendees will learn how vital scalability and optimization are in bringing one of console gaming’s most recognized franchises to mobile, how they achieved the artistic vision of Crash Bandicoot: On the Run!, by providing detailed insights on how to efficiently get the most out of the hardware
This talk is meant for game developers with interest in pipeline and tool development, or production management, as well as, graphics engineers, rendering programmers, performance analysts and technical artists. It will provide information that can be applied by those at all levels of experience.
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Format: Sponsor Developer Summit