[LINKED] Push Square: Crash Bandicoot and Neo Cortex in the Ultimate PlayStation Character Tournament Poll

This is the twenty-second week of our Ultimate PlayStation Character Tournament. 128 characters enter, but only one will be crowned champion — and you decide who that champion will be.

If you want to know more about the Ultimate PlayStation Character Tournament, be sure to click through here.



ScrewAttack’s next DEATH BATTLE: Crash Bandicoot vs Spyro the Dragon


Vicarious Visions at GDC 2018: Game Art Remastered: From Crash, to Kerrigan, to Corley Motors

For those who are interested in even more revelations and things that Vicarious Visions had been through making Crash Bandicoot N. Sane Trilogy, there’s now a scheduled for Wednesday, March 21 at 3:30pm – 4:30pm PST in Room 3016, West Hall.

This presentation features Yujin Kiem (Art Director, Shiny Shoe), Cory Turner (Senior Artist, Vicarious Visions) and Brian Sousa (Lead Artist, Blizzard Entertainment). Have a read at the description of the session and check it out for more details:

Striking the balance in the production of a video game remaster is tricky business. You can easily please as many fans as you disappoint. With modern tools and technology, gamers’ expectations range between revisionism and purism. There is also a general assumption that it is an easy process. In this panel three speakers will share their insights, experiences, and eventual success of remastering ‘Crash Bandicoot’, ‘Starcraft’, and ‘Full Throttle’, three classic games everyone knows and loves. Hear the stories and learn about the unexpected revelations that went into remastering these classic games for the next generation.


Developing a game is never an easy task and there’s no such thing as a simple ‘re-skin’. These case studies will bring a better understanding of what goes into a remaster and how three different developers went through their own unique development process to bring their classic game back to consumers.

Intended Audience

Developers at any experience level and any fans of these classic games; there is no prerequisite knowledge required to understand the content of this talk. Anyone looking to remaster or revamp 32 bit or retro franchises as well as students and artists will have an especially keen insight into three unique development processes.

[PICTURE] Amazon US: PC/Xbox One/Switch listings revealed for N. Sane Trilogy


Please note that those links are not live yet, awaiting Activision PR…

Nintendo Direct 3.8.2018

Updates on Crash Bandicoot N. Sane Trilogy European Charts (UK, Germany & France)

Ay, mates. I’m back at it again, since we’re talking about charts, how exciting that is…

Terrible jokes aside, we have to briefly talk about the performance of the bandicoot in Europe, specifically in UK, Germany & France.

That’s all for now.