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We’ve got a little poll on what a new classic-formula Crash Bandicoot game should have, in this case, extending the customizability of Dynamic Difficulty Adjustment including difficulty modes, which could easily, with proper jumping/hitboxes, make the gameplay less frustrating on harder and more challenging levels based on preference. A few of these things are not new to the series, we’ve seen difficulty modes in several mainline games and I personally think these should be brought back to aid players.
Anyways, for our readers, here’s the question:
(Thanks to Bitmap for the tip)
Remember when people questioned whether Crash Bandicoot could possibly be relevant in 2017? Well, the orange furred fave has done okay for himself this Christmas, with the N. Sane Trilogy climbing up the UK sales charts into sixth position over the holidays. This is a muted British best sellers list due to the lack of new releases, but Call of Duty: WWIIhas continued its killer run of form, topping for the eighth successive week with a 29 per cent increase in sales.
From IGN’s Crash Bandicoot N. Sane Trilogy Review: Vicarious Visions’ reverence for the original maddening yet rewarding challenges is clearly on display in Crash Bandicoot: N. Sane Trilogy. While it leads to the frustrating limitations of the original Crash Bandicoot persisting 20 years later, it also results in the incredible visual and aural overhaul, and the gameplay tweaks to earlier entries that Naughty Dog added later in the series. Those additions make the overall package so much more cohesive while never forgetting what made, and what still makes, so much of the original trilogy a blast to play.