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[VERY LATE] Bajorca testing out the Turtle’s hitbox after 1.06 patch for Crash Bandicoot N. Sane Trilogy

[POLL] Are you agitated/disappointed with the lack of Subtitles/Accessibility and other misc options in both Crash Bandicoot and Spyro Remakes?

It’s 2018 and it is quite standard for many games to come with a variety of options to choose from, like graphics, gameplay, audio, accessibility and other sets of specific settings. With the reception of both Crash Bandicoot N. Sane Trilogy and Spyro Reignited Trilogy, this is a curious case of Activision’s lack of commitment or rather a policy that we do not know of that does not enforce the inclusion of such details options for players to utilize.

Although Spyro from the beginning has more dialogue and has subtitles to read in most cases, the option to enable or disable isn’t available and some places do not feature subtitles outside of dialogue boxes, much like in the original releases. For Crash, the original games also did not feature subtitles and in N. Sane, that was never added and was never addressed officially.

In response to BubbleButt64’s ResetERA thread regarding the lack of subtitles in these Activision titles, I thought it was fitting to have a poll/discussion and see what everyone following the blog thinks of this issue. If you would like to get the featured image, check out the Xbox Price Checker for the Spyro/Crash Bundle.

[TWEET] Activision opts for an extension of use for two Crash Bandicoot TMs

Today is the 15th anniversary of Crash Nitro Kart! (North America’s Release)

Today, according to the Eastern Standard Timezone, is the anniversary for a follow-up game that ushered Crash’s foray into the kart arena and racing genre, Crash Team Racing, this one being developed by Vicarious Visions, it received some mixed to positive reviews over its lack of new and interesting things and the kart handling/jumping and speed seemingly slower, although praised for emulating the Naughty Dog style quite well and adding some new stuff such as anti-gravity racing.

The game in North America has now reached its 15th anniversary, which was released on Tuesday, November 11, 2001, has a MetaCritic score of 69 on the PlayStation 2, 70 on the Original Xbox, 66 on the GameCube, and 77 on the Gameboy Advance.

[POLL] Would you be all for yet another patch for Crash Bandicoot N. Sane Trilogy?

Yes, N. Sane just got a patch 3 months ago but this isn’t enough as some critical issues still remain in all ports, like collision hitboxes on objects, character model pillbox on rounded hitboxes, jumping from being unified to being way more strictly optimized for each game, control handling and sensitivity in standard and non-standard levels (motorcycle and jetski levels, mother of god, why?!), lighting and environment inconsistencies and possible performance issues, not to mention the lack of Leaderboards on the Switch.

This post is not to indicate at all that this is going to happen from a publisher like Activision but, if it did happen again, would you be all for it, provided the jumping, handling and hitboxes are at least fixed?