Happy Valentines Day, everyone!
To celebrate the love, here’s a video detailing some of the physics differences I’ve noticed between Crash Team Racing Nitro-Fueled and its original PS1 counterpart.
DISCLAIMER: All of these are purely from my observation only, as I have not had the chance to play it–so your mileage may vary.
All the footage is from existing demos from GameSpot and Polygon.
Regardless, I hope Beenox and Activision can fix these kinks out for the final release!
Are there any characters who just absolutely can NEVER be in Smash? What are the limitations on third-party characters? Let’s talk about it.
What if Crash Bandicoot was added to Super Smash Brothers Ultimate as a DLC Fighter? What would his moves be? How would he feel to play? Let’s talk about our ideas!
Author’s note: Can we stop using that god-awful model?
So, the first set of gameplay footage is now out with the press and personalities having it played over the weekend for Crash Team Racing: Nitro-Fueled, the first thing some people have noted and been agitated about was the fact that the game is 30FPS instead of 60FPS like with most modern arcade racers. In this poll and technically as indirect feedback to Beenox who are working currently on the game, the question is this: Should Beenox recap the FPS to 60 instead of 30?