If you haven’t been following details in the Q&A Interview articles published at Activision Blog closely regarding Crash Team Racing: Nitro-Fueled, then here’s a nice summary article of everything that you need to know, split into two parts. Please note that the Q&As are also somewhat vague on some details that might get elaborated on officially later as we get closer to release, so there is some guessing added:
(Please let me know if there’s any errors, missing bits or clarification that needs to be added on social media, comments section below or via the contact page)
Continue reading “Bullet Point Info Summary of the Thomas Wilson’s Q&A Interview(s) regarding Crash Team Racing: Nitro-Fueled”
And Happy Holidays to everyone around the world, hope you all have a great gathering or self-reflection around this time of the year! 🎄
EDIT 2: I’m not sure about it for Crash Team Racing: Nitro-Fueled by Beenox, hopefully, some confirmation is coming…
EDIT: Turns out that the answer could probably be a “yes” to whatever Vicarious Visions is developing,
it certainly isn’t for the remake of Crash Team Racing developed by Beenox.
Short answer without having to read the article: Yes, most likely.
Long answer: As we all know, Toys for Bob has currently two projects that utilize the Unreal Engine 4 as its base game engine, Spyro Reignited Trilogy and an unannounced multiplayer game that’s assumed to be still in the works. The question is will the next Crash Bandicoot project that’s staled for 2019 use the engine? There’s not much evidence to be found in job openings as of yet since they’re also working heavily with Bungie on Destiny 2 and should help with the move to the engine, but a clue from Vicarious Visions tells a different story.
Benny, a Software Engineer at the company, posted this picture on Instagram all the way back in October 2016 of this shirt that shows the fall of the Alchemy logo as a monolithic floating object falling into its demise at water level with a warrior looking at it on the left, captioned “Farewell Alchemy“. Vicarious Visions has recently expanded its studio adding 115 jobs, investing $7.3 million around August and recently posted two job openings looking for employees with experience on multiplayer games around an “Exciting new project“ and has assisted Toys for Bob on its development on Spyro Reignited Trilogy (not unusual for either of the studios as they consistently kept a close eye helping each other since Skylanders).
Continue reading “Speculation: Will the 2019 Crash Bandicoot game (CTR/New Platformer) move to Unreal Engine 4?”
In the midst of Joe Pearson showing off some of the concept art that he had done for the original Crash Bandicoot game (1996), he showed off a stash of some tonal backgrounds designs from 1994 (listed below in the gallery) showing off the bridge from levels like Road to Nowhere and The High Road, somebody commented on why he feels like that “Crash Bandicoot should have a movie by now”.
Continue reading “Joe Pearson talks about multiple aborted movie pitches attempted for Crash Bandicoot ft. Paramount”
Here’s a nice little place to get you started by having a look at the amount of Crash Bandicoot games that you can play on each corresponding platform.
This post might get updated with more platforms in the future, perhaps…
To find out more information about them, head over to Crash Mania’s Games page.
- PlayStation: PS1, PS2 [Part 2], PS3, PS4, PSP, PS Vita
- Xbox: Original Xbox, Xbox 360, Xbox One
- Nintendo: GBA, DS, GameCube, Wii, Wii U, Switch
- Mobile OS: iOS, Symbian/N-Gage, J2ME/ExEn [Part 2, Part 3]
- Android (Sony Xperia and Tablet S/P Only)
- PC: Steam – Windows/Mac/Shield: GeForce Now