[OPINION/DISCUSSION] DaveAce: Crash Bandicoot – The Revival of Modern Platforming


Crash Bandicoot is one of the biggest 90s video game icon’s to have a HUGE come back in this modern era of gaming, how did Activision do it? Why is it the proper way to revive a dead franchise?

List of Unit Sales for Crash Bandicoot Games (Available Sources, Ongoing)


Photo by Anthony on Pexels.com

Ever wondered how many units each Crash Bandicoot game up to date sold? Well, you can wonder no more, and especially not from sources like VGChartz, because this post will list the confirmed, and guessed sales of each game with proper citation and sources. If there’s no good sources, then it will be listed later on.

Note that this is an incomplete and ongoing post, sources will be added as time goes on, and it would be really helpful if you can contribute to giving out the numbers and sources!

Continue reading “List of Unit Sales for Crash Bandicoot Games (Available Sources, Ongoing)”

[LINKED] Press Start (Australia): The Most Iconic Levels In Crash Bandicoot/Tony Hawk’s Pro Skater History


This year was a big year for classic franchises Crash Bandicoot and Tony Hawk’s Pro Skater, with Crash Bandicoot 4: It’s About Time being the first new entry into the Crash Bandicoot series in 10 years and Tony Hawk’s Pro Skater 1 + 2 being the ultimate celebration of Tony Hawk.

To celebrate both titles, we wanted to take a look back at some of the most iconic levels in Crash Bandicoot/Tony Hawk’s Pro Skater history.

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Binge Watch: “Spyro 4” Hint videos (The Art of #CrashBandicoot4)


Based on feedback, I will be trying out some new things in order to decrease the amount of flooding and this type of post will be one of them. Binge Watch is a new kind of post that will collect select YouTube channels based on a major reveal event and curate them into a playlist, in which you can select your preferred channel and watch if you prefer to inform yourself that way.

Would you like us to add your own video to the playlist? Let us know!

If you want more changes to the site, please do not hesitate to let me know.

Game Maker’s Toolkit: How Accessible Were This Year’s Games? (Crash Bandicoot 4: It’s About Time)


It’s time for my annual investigation into the accessibility of the year’s biggest games. From Cyberpunk to Demon’s Souls, and from Miles Morales to Valhalla, let’s look at how these games do in terms of controller remapping, subtitles, colourblind settings, and more.

Support Game Maker’s Toolkit on Patreon

Disclosure

Assassin’s Creed Valhalla, Call of Duty: Cold War, Crash Bandicoot 4, Demon’s Souls, Final Fantasy 7 Remake, Immortals Fenyx Rising, The Last of Us Part II, Sackboy: A Big Adventure, Spider-Man Miles Morales, Tony Hawk’s Pro Skater 1+2, and Watch_Dogs Legion game codes provided by the relevant publishers. Xbox Series X console provided by Microsoft. I was a game design consultant on Sackboy: A Big Adventure. I’m friends with a voice actor on Paradise Killer.

Thanks for the tip and congrats on having the game shouted out, quinn l!

[LINKED] WhatCulture: ‘Crash Bandicoot 4: It’s About Time’ is #9 for Top 20 Best Video Games of 2020


Even the most hopeful of Crash fans surely didn’t believe Toys for Bob could make something that would hold up next to Naughty Dog’s legendary work on the original trilogy, but Crash 4 is every lesson they learned with the N. Sane collection, and then some.

Skewing for a level of difficulty and pure platforming that lines it up with the first two Crash titles rather than the minigame crowd-pleaser that is part three, Crash 4’s satisfyingly methodical feel also comes with the best cutscenes, voice acting and character portrayals in the entire franchise.

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