Interview: Numskull Designs with Ryan Brown on Crash Bandicoot Merchandise

We’ve got a special interview with Ryan Brown, working at Numskull Designs to give us some more details into the upcoming lineup of Crash Bandicoot merchandise by Numskull coming in the next few months, from coasters, mugs, socks and more. Please note that some of these questions have been requested by fans to have answered and may have been formatted to fit the article’s tone better in a clean format.

You can check out the official website and the press release for more information.

Let’s begin:

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[LINKED] Vooks: Crash Bandicoot N. Sane Trilogy Switch Interview with VV

Crash Bandicoot coming to the Switch is pretty huge; it’s the first time we’ve seen Crash on a Nintendo platform in a long time. Not only that they’re the original PlayStation games which are truly something surreal.

We were lucky enough to have the chance to ask Vicarious Visions, developers of the game, some questions about Crash on the Switch and in the development process. Here’s what they had to say;


Game Informer: Naughty Dog Co-Founder Jason Rubin’s Favorite E3 Memory

In this excerpt from The Game Informer Show podcast, Oculus’ VP of content Jason Rubin talks about his long history with E3 and what stands out as his favorite memory of all time. Also on the couch we have CEO of Jackbox Games Mike Builder and VP of creative Allard Laban alongside Twisted Pixel’s CEO Bill Muehl and creative director Josh Bear.

See the original article from [this link].

Super2bit Interview: Crash Bandicoot N. Sane Trilogy

The PS1 mascot from yester year – Crash Bandicoot get’s a 4K lick of paint and reminds us how hard older games used to be. Meet the man behind the game Kyle Martin!

Facebook Gaming Interview: Crash Bandicoot N. Sane Trilogy Future Tense DLC

E3 2018: Activision – Crash Bandicoot – Trailer and gameplay

This interview is for Lou Studdert, producer at Activision for Crash/Spyro

IGN Interview & Gameplay Demo of Crash Bandicoot N. Sane Trilogy

Crash Bandicoot on Nintendo?! What was once thought impossible is now reality. Check out this gameplay demo of Crash N’Sane Trilogy playing on the Nintendo Switch

(Interview is from this bit of the livestream)

Some notes for this video: Apparently this is the Xbox One version of the game running and not the Nintendo Switch (?), also the patch has been now confirmed by Jennifer as the Day 1 patch for PS4 and other platforms, which includes the improvements and fixes that we saw mentioned in a previous interview, including loading times and HDR for PS4. Also, does anybody notice how different the pacing and motion of the animations for some things so far? Let me know if you do.