PelaajaHD: Crash Bandicoot: N. Sane Trilogy Interview – Kara Massey (Vicarious Visions) – This time our man in the world, Jason Ward, interviewed addition to the report on his tour Vicarious Visions Kara Massey the end of June PS4 to appear for Crash Bandicoot: N. Sane Trilogy rolling by. (Google Translated Description)

HipHopGamer: Crash Bandicoot N. Sane Trilogy Dan Tanguay Interview

HipHopGamer speaks with Dan & Todd about Crash Bandicoot and the future of the franchise based on the success of this Remastered Trilogy

WARNING: This video is filled with awkward moments and shouting, watch cautiously.

In other news:

[LINKED] BBC Newsbeat: Crash Bandicoot N. Sane Trilogy Vicarious Visions Interview

Think back to 1995, the original PlayStation and epic 3D platformer, Crash Bandicoot.

Rumours of its return started circulating four years ago now and it was finally confirmed at E3 last year.

Vicarious Visions have taken the first three games and re-mastered them for release at the end of June.

For some it churns up stories of their early gaming experiences, for others Crash Bandicoot is just a mythical creature who existed before they were born.


Bonus: Kara’s response regarding Multiplayer element in N. Sane Trilogy

[LINKED] Metro UK: Vicarious Visions Interview and hands-on Preview

The power of nostalgia is a curious thing; make a one man weep, make another man sing. Well, not weep maybe, but certainly look around in surprise and confusion. Just a few minutes into having the new Crash Bandicoot remaster collection demonstrated to us, a fellow journo just couldn’t contain himself any longer – and proclaimed out loud that the sound effects from Crash Bandicoot were the soundtrack to his childhood, while appearing to undergo a moment of deep spiritual importance.


CrystalFissure Interviews Josh Mancell in a Discussion Video

I had the pleasure of interviewing Josh Mancell, a man who was the soundtrack to millions of people’s childhood through his work on the first four Crash Bandicoot games and first three Jak & Daxter games, among more games, film soundtracks and bands. Joined by JP8K,

I ask Josh all about his work on Crash Bandicoot, Jak & Daxter, his favourite synths, his introduction into the industry, work with Mutato Muzika and plenty more!

I hope you enjoy this discussion with Emmy Award nominated Josh Mancell, producer/mastermind of original Crash Bandicoot and Jak & Daxter music!

Official PlayStation Magazine’s Crash Bandicoot N. Sane Trilogy Hands-on

So for those who saw our small tease in a mention of our posts, saw the retweets, I thought that there would be more to the hands-on 6-paged coverage of Crash Bandicoot N. Sane Trilogy than just the same old information with very little new. Granted, that disappointed me when I got my hands on the magazine via PocketMags for the May 2017 issue of the Official PlayStation Magazine, featuring the beloved bandicoot that we all know, Crash Bandicoot.

The feature talks about the intentions and motivation behind remaking all three of the games, how faithful are Vicarious Visions going for them and the technicalities behind all of the graphics and gameplay for them, typical details that we found out via Game Informer’s special interview. The few new details are that they also got the camera splines in addition to the level geometry, something that they haven’t explicitly mentioned before, they also brought the game to Naughty Dog via Sony and they really liked it, thought that it was bringing them back memories while staying fresh and new, they are making the boss battles more “Readable” in sense if you haven’t caught this bit yet. Before we go into the final detail, I have missed one thing: The box count screen you see on Crash Bandicoot (OG) is now present also for Hang Eight, perhaps confirming that it now applies to all 3 games together, according to the feature.

Recommended: Naughty Dog has already had a chance to try out the Crash Bandicoot remaster

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