[LINKED] Excerpt from Game Informer’s Eric Hirshberg Interview (Activision)


How’s the Crash Bandicoot N. Sane Trilogy doing for you guys?

It’s off to an incredible start, even bigger and better than we thought. This is a game that, first of all, I have a huge personal attachment to. I grew up playing it. Some of my fondest gaming memories are around Crash and my dad and I in my basement. There’s been a lot of energy on social media and like, “When are they gonna do this?” And it’s one of those where you never know. Is that like a vocal minority? Is that a tiny audience who’s just Crash crazy or is there a real audience here? And it’s very hard to find that out. I’m so glad we finally figured out a way to get it on the slate, to get a great team.

To call it a remaster is really an understatement – it’s really a recreation, because the technology has come so far. It feels and looks and sounds like Crash, but we really had to recreate most of those elements from the ground up. So, I’m just thrilled that there are so many people who feel like we do and who appreciate the effort. It’s another one where – overwhelming amount of value: all three games, beautifully remastered, great price – it’s exciting.

This interview contains a whole lot of talk about Activision’s performance, upcoming games such as Call of Duty WWII, Destiny 2 and more, read more of it!

Bonus: Looter Love – Crash Bandicoot N.Sanity Beach Tee by Loot Crate

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IGN: How Crash Bandicoot’s Lost Level Was Brought Back to Life


Game Designer Dan Tanguay explains how Stormy Ascent, an ultra-hard 20-year-old Crash level, was given another chance to infuriate players.

[LINKED] PlayStation Blog: Dan and Taylor Stormy Ascent Interview


Taylor Kurosaki, formerly one of the original members of the Crash Bandicoot team at Naughty Dog, joins the Crash Bandicoot N. Sane Trilogy Game Director, Dan Tanguay, from Vicarious Visions to talk about the notorious Stormy Ascent level. The previously unreleased Crash Bandicoot level, Stormy Ascent, is now coming to life in the Crash Bandicoot N. Sane Trilogy.

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Stevivor: Interview with Nicholas Ruepp on Crash Bandicoot N. Sane Trilogy


Ahead of Crash Bandicoot N. Sane Trilogy‘slaunch on PS4 tomorrow, Stevivor sat down with Nicholas Ruepp, Executive Producer at Vicarious Visions, to discuss the remastered bundle of Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped.

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BONUS: UK Charts for June 2017 – Gamesindustry.biz

Engadget: Re(making) Crash Bandicoot in the N. Sane Trilogy w/ Early Build Footage


The attention to detail evident in the intro is now synonymous with a Naughty Dog production. In a single composition, Crash Bandicoot built a relationship with its players while communicating its fundamental gameplay hook: perspective.

For the past two years, Vicarious Visions has been learning to hold itself to the same standard. The studio has just completed Crash Bandicoot: N. Sane Trilogy, a full remaster of the original three games. Throughout development, the team oscillated between waves of inspiration and the ghosts of platformer past. It quickly became apparent that, along with the remaster contract, it had inherited a legacy — and a passionate fanbase.

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EARLY FOOTAGE FROM 2015!

[LINKED] Gamesindustry.biz: Interview with Activision CEO Eric Hirshberg


“Did you know I created the first ad campaigns for Twin Peaks?”

Our interview with Activision CEO Eric Hirshberg had taken a surprising turn.

We were discussing the power of nostalgia and how that might benefit the firm’s Crash Bandicoot remake. I was reeling off a number of recent 1980s and 1990s IP that had come back, like Ghostbusters, X-Files and Twin Peaks.

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