[LINKED] Andy Gavin Blog’s Making of Crash Bandicoot Posts Series


As one of the co-creators of Crash Bandicoot, I have been (slowly) writing a long series of posts on the making of everyone’s favorite orange marsupial. You can find them all below, so enjoy.

READ IT: IndividuallyAll posts in one go.

HipHopGamer: Crash Bandicoot N. Sane Trilogy Interview


Attack of the Fanboy: Crash Bandicoot N. Sane Trilogy Interview (Dan Tanguay)


Here’s our PAX East 2017 interview with Vicarious Visions’ Dan Tanguay, Game Director of Crash Bandicoot N. Sane Trilogy.

For more on Crash and other games: http://attackofthefanboy.com/
For a hands-on preview: http://attackofthefanboy.com/articles…

The Game Informer Show “Creating the Crash Bandicoot: N. Sane Trilogy” with Dan and Kara


In this interview from The Game Informer Show, Ben Hanson interviews producer Kara Massie and game director Dan Tanguay from Vicarious Visions about the technical and creative details of remaking Naughty Dog’s Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot: Warped within the Skylanders engine with the N. Sane Trilogy releasing in 2017.
(Original Video @ 1:27:53) – Article

Highlights from the interview:

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Game Informer: Vicarious Visions Spotlight (100 Games in 27 Years)


In this interview from The Game Informer Show, Guha and Karthik Bala talk about their new startup called Veyland Studios and run through the shockingly prolific history of Vicarious Visions before and after Activision’s purchase. The Balas talk about the challenges of creating handheld versions of Tony Hawk’s Pro Skater, Crash Bandicoot, Guitar Hero, and much more.

 

IGN Unfiltered: Jason Rubin Dissects 30 Years of Gaming (Naughty Dog & Post-ND)


Naughty Dog co-founder Jason Rubin has been in the games business since he was 14. We interview him about building Naughty Dog, trying to save THQ, and making VR games at Oculus.

Highlights of this episode are:

There might be other highlights related to Crash as well, drop them in the comments.