As one of the co-creators of Crash Bandicoot, I have been (slowly) writing a long series of posts on the making of everyone’s favorite orange marsupial. You can find them all below, so enjoy.
In this interview from The Game Informer Show, Ben Hanson interviews producer Kara Massie and game director Dan Tanguay from Vicarious Visions about the technical and creative details of remaking Naughty Dog’s Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot: Warped within the Skylanders engine with the N. Sane Trilogy releasing in 2017.
(Original Video @ 1:27:53) – Article
Highlights from the interview:
In this interview from The Game Informer Show, Guha and Karthik Bala talk about their new startup called Veyland Studios and run through the shockingly prolific history of Vicarious Visions before and after Activision’s purchase. The Balas talk about the challenges of creating handheld versions of Tony Hawk’s Pro Skater, Crash Bandicoot, Guitar Hero, and much more.
Naughty Dog co-founder Jason Rubin has been in the games business since he was 14. We interview him about building Naughty Dog, trying to save THQ, and making VR games at Oculus.
Highlights of this episode are:
There might be other highlights related to Crash as well, drop them in the comments.