Cost Down Kevin (Costdownkevin) Model Easter Egg in Crash Bandicoot N. Sane Trilogy (3: Warped, Area 51 Cactus)


a strange model on top of the cactus near fake crash. it only appears on this cactus(in area 51?), probably a marker for the developers to mark fake crash location.

I finally figured it out! What is suppose to be thank for tcrf! Costdownkevin does appear in the Game , is not unused

REDDIT POST

ProEspresso Productions: Let’s Overanalyse… EVERY LEVEL of Crash Bandicoot (PS1)


I’ve worked so hard on this project! The script was over 10,000 words and it took about 25 hours in total to make! Thank you so much for watching 🙂 Please consider liking, subbing and all that usual stuff. You can donate to my Patreon if you’d like and follow me on the Twitters! Cheers!

[LIVESTREAM] GSA – Global Speedrun Association: PACE 2020 – Crash Bandicoot 2: Cortex Strikes Back Any% (GOA) Speedrun by Riko_KSB


GSA and CLG have teamed up for PACE Online 2020 May 28th – 31st to raise funds for Hackensack Meridian Health in support of the health services fighting COVID-19 head on Tiltify!
PACE Online schedule

Runner:
Riko_KSB

Commentator:
TrainerAnade

Related: You can also watch Caddicarus livestream the game as of this writing!

Mr. Crash: Crash Team Racing (Review Copy prototype) – Spawning Out of Bounds Glitch


This obscure bug is present in all beta versions of the game (including demos). Basically, staying very close to the finish line and letting the CPU players pass through the player will confuse the game and screw up the final positions. I don’t know how this glitch works, but it seems the game tries to fetch a non-existent position, but since the max number is eight, the game puts you out of bounds. This can be done only in the Review Copy prototype as the game remembers your final position from the previous attempt in Trophy Race/CTR Challenge. This video is a compilation of the spawning bug in all possible tracks.

Mr. Crash: Crash Team Racing (Aug 5, 1999 Prototype) – Time Trial Mode [Part 5]


Ok, so the most “boring” part of the preview that no one cares is over, I hope. The next and final part I’ll start showcasing Adventure mode (the most interesting one), and the download link will be available right after I finish the walkthrough. However, since the protection isn’t fully cracked yet, the following videos might take a while. Sorry for the delay, I promise it will be released this year.

This gameplay is from the August 4th 1999, a beta version of the game built a month and a half before the final NTSC build date of September 24th 1999. This build is dongle protected, which means you can’t play via normal means, so attempting to run it will result in a black screen. We’re solving this problem, so it will eventually be released to the public. Don’t ask for a release date because even we don’t know and we’re also busy with other stuff, so please be patient and enjoy the videos.

A full documentation of the differences will be available at The Cutting Room Floor article, and a download link will be posted on Hidden Palace website. At the time, both pages are being worked on.

A HUGE thanks to almarkowbender, gdias/Darkaiser (me), Gh0stBlade, let-over-lambda, mementomori/madmarsrocks, Niko, and psx-collector for making this release possible.

Mr. Crash: Crash Team Racing (Aug 5, 1999 Prototype) – Time Trial Mode [Part 4]


This is the ninth preview video of the prototype of Crash Team Racing (PS1).

This gameplay is from the August 4th 1999, a beta version of the game built a month and a half before the final NTSC build date of September 24th 1999. This build is dongle protected, which means you can’t play via normal means, so attempting to run it will result in a black screen. We’re solving this problem, so it will eventually be released to the public. Don’t ask for a release date because even we don’t know and we’re also busy with other stuff, so please be patient and enjoy the videos.

A full documentation of the differences will be available at The Cutting Room Floor article, and a download link will be posted on Hidden Palace website. At the time, both pages are being worked on.

A HUGE thanks to almarkowbender, gdias/Darkaiser (me), Gh0stBlade, let-over-lambda, mementomori/madmarsrocks, Niko, and psx-collector for making this release possible.