The content that can be as final as a sweetly cooked cake or unfinished as much as an abandoned construction site, this comes for all the Crash Bandicoot games in the series, even slot machines, mind you.
Contains assets for…
Armored Core / Bomberman World / Bust a Groove / Cool Boarders 3 / Crash Bandicoot 3 / Dead or Alive / Everybody’s Golf / Fluid / Ghost in the Shell / Klonoa / Kula World / MediEvil / Net Yaroze / NFL Xtreme / Pet in TV / Popcorn / Spice World / Spyro the Dragon / Syphon Filter / Tekken 3 / The Fifth Element / The X-Files / Tombi! / Treasures of the Deep / Wild Arms / Zero Divide 2
Welcome to the fourth episode of Crash Bandicoot Cancelled, Today we take a look at the proposed sequel to Crash Twinsanity and the cancelled spin off Cortex Chaos, what were these games all about? What fate did they eventually face? well um watch the video ya know, Enjoy 😀
Crash Team Racing (#CTR) is the fourth installment in the Crash Bandicoot series. The game’s story focuses on the efforts of a ragtag team of characters in the Crash Bandicoot series, who must race against the egomaniacal Nitros Oxide to save their planet from destruction. In the game, players can take control of one of fifteen Crash Bandicoot series characters, though only eight are available at first. During the races, offensive and speed boosting power ups can be used to gain an advantage.
Crash Team Racing was praised by critics for its gameplay and graphics, though the audio was met with mixed opinions. An indirect sequel, Crash Nitro Kart, was released in 2003 for the Game Boy Advance, GameCube, PlayStation 2, Xbox and N-Gage.
A remake of the game, titled Crash Team Racing Nitro-Fueled, was announced at The Game Awards 2018 and was released on PlayStation 4, Xbox One and Nintendo Switch on June 21, 2019.
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This is the official second but simplest page of #RetroArch. Our goal is to share the game videos we got while using our cores. The performance of the content is to differ from content to content and from core to core.
Version: 1.8.9
System: PC
Core: Beetle PSX HW (0.9.44.1 9e0e95b)
Renderer: Hardware (Auto) [Vulkan]
Internal GPU Resolution – 8x
Multi-Sampled Anti-Aliasing: 4x
Adaptive Smoothing: On
MDEC YUV Chroma Filter: ON
Dithering Pattern: OFF
Supersampling (Downsample to Native Resolution): ON
PGXP Operation Mode: ON
PGXP Perspective Correct Texturing: ON
Some of them have already been demonstrated by mdude, but I just wanted to see them myself.
I took the code that includes WillC, ShadC, DispC and DoctC from early prototype levels.
Also, no sfx except CliOC.