Crash Bandicoot 4 It’s About Time All Idle Animations of Crash & Cortex so Far in the Demo – Huge Thanks to Activision for Providing me with an Early Demo Code. This build is not the final version
Gameplay Raw footage edited in a synthetic manner for information purposes. All Gameplay played, recorded & edited by me.
Category: Content
The content that can be as final as a sweetly cooked cake or unfinished as much as an abandoned construction site, this comes for all the Crash Bandicoot games in the series, even slot machines, mind you.
MELOO: All Death Animations So Far (Crash Bandicoot 4: It’s About Time)
Crash Bandicoot 4: It’s About Time PS4 Pro All Death Animations So Far in the Demo – Huge Thanks to Activision for Providing me with an Early Demo Code
Gameplay Raw footage edited in a synthetic manner for information purposes. All Gameplay played, recorded & edited by me.
Darkaiser/Mr. Crash: Crash Team Racing (Aug 5, 1999 prototype) – N. Sanity Beach & The Lost Ruins [PART 1]
The August 5th, 1999 build is a preview version of CTR built a month and a half before the final NTSC build date of September 24th, 1999. This beta version was widely given out among North-american video game magazines to be used in preview articles before the game is released.
A full documentation of the differences can found at: COMING SOON
Download the game, patched and ready to go: COMING SOONThis build has protection to prevent people from using the disc outside of Naughty Dog, or their reviewers.
Protection level 1:
If the disc does not detect a special memory card dongle, then the game will not boot. It is as simple as “if you see a string on the memory card, then boot. If the string is not on the memory card, then freeze”. Interestingly, the dongle’s internal name is “E3 dongle Copyright 1999 Naughty Dog, Inc.”, leading to believe that it was made specifically for E3 demo but later reused in subsequent builds.Protection level 2:
After the game boots, there are 7 function pointers that are assigned incorrect values, which are incremented by an RNG before being executed. If a controller dongle is inserted, the controller will inject data into the RNG, then the RNG will increment the incorrect function pointers to the correct function addresses. Without the dongle, the incorrect pointers will execute, and crash the game.
In previous videos, we only had one function pointer working correctly, by setting a breakpoint before execution in no$psx emulator, and overriding the value manually. There were several bugs and instabilities.Niko has spent almost a year researching the retail game (94426), so within a few days, he finally was able to find how the entire function pointer system worked, and insert ASM that forces the RNG to return one value, which corrects all 7 function pointers, allowing the game to run.
Niko also fixed one of Naughty Dog’s mistakes that was present even with the dongles, that would prevent the game from loading Relic Race on Slide Coliseum and Turbo Track.
In the link below, there are miscellaneous content for this prototype:
- GameShark codes that allow you to instantly beat Adventure Mode 100%, and unlock all rewards.
- A guide for playing the original ISO by making your own memory card dongle, and using GameShark to apply the rest of the fixes.
- We documented exactly how the ISO was patched, to learn how it was done.
Miscellaneous Content:
COMING SOONHuge thanks to almarkowbender, gdias/Darkaiser, Gh0stBlade, let-over-lambda, mementomori/madmarsrocks, Niko, and psx-collector for making this release possible.
Someguy14201: Crash Bandicoot Anime Upscale Test (Upscaled and Interpolated to 60fps)
Upscaled from 480p30 to 1080p60.
Interpolated using DAIN-APP v0.41 with mode 1, x2 interpolation, and 2D model.
Upscaled using Gigapixel with scale x3, man-made model, and auto settings.
Resized using waifu2x.Time taken: Around 2-3 days
[LIVESTREAM] 2-day Crash Bandicoot games Marathon from CrashSpeedruns
CrashSpeedruns streams Crash Bandicoot 2: Cortex Strikes Back, Crash Twinsanity and Crash Bash.
Sonikku A: Lex Lang Cortex Voice Pack Release!
Include Audio from:
- Twinsanity, the E3 Demo, and the developer FakeNina’s story board exclusive clips!
- Titans including End credits snark and unused clips (Like “Now I feel…..SEXY”)
- Titans DS since it surprisingly had good quality audio
- Mind Over Mutant, though no FMV audio
- And Finally Tag Team Racing, though no FMV audio. But there’s the E3 Test voice clip of Lex redoing the Mecha Bandicoot Line from Twinsanity!
90% Files renamed to note what was said. Really long voice clips like the end credits snark aren’t. This allows you to search a clip easily if you know the line
