I just love bad bitches that’s my fucking problem.
With the Souls Experience Saga finished, director ZeroLenny was all like “lol fuck this what the fuck am i suppose to do now”. It is then actor Jeff Goldblum approached The Lenny™ and said to him “hahah btw you missed lud and zallen go back and redo the entire video with a SPOON THIS TIME!! hahahh xD”. Upon hearing this The Lenny™ went into a fit of blinding cocaine induced rage which lasted roughly 2 months. When The Lenny™ returned to himself he found that he had finally created the Crash Bandicoot Experience.
The Crash Bandicoot Experience hit box offices in 1984 with a $2Billion budget but no-one went to see it because it wasn’t a Souls Experience. Over the next 30 years the Lenny™ spent his time becoming a game journalist and saying dumb shit like “crash is the dark souls of platformer games but hey! that’s just a theory”. Once Crash Bandicoot gain notoriety as being the Souls spiritual successor the Crash Bandicoot Experience emerged as a cult classic., raising over £8.92 and a half eaten tube of pringles. The Lenny™ once again returned to his Hawaiian resort where he never fucking upload same shit as usual does anyone actually read these btw? like I always write them in every description. Let me know in the comments and I’ll top vote it or something. Fuck off.
fam 😂😂 you’ve taken 🚻 that mf 👍👍👍like button👍👍👍 on three ⬆↗➡ dates 🏝🍱🚲 now… So 😐 why ❓❓ u ain’t ❌❌ SMASHIN🍆🍆THAT 👵🌽 MF 😂😂LIKE BUTTON 💯👌
This is a non-profit video. Any ads are from Youtube’s audio system detecting music it doesn’t like. All properties in this video that I do not own belong to their respective owners.
Crash Bandicoot Wrath of Cortex concept artwork, mostly by ex-TT Artist Craig Whittle. Also shows the original game title and villain before they were changed.
Pre-rendered early test footage compared side-by-side with the final console version. Interesting to see what changed and what stayed the same.
Game History – Crash Bandicoot: The Wrath of Cortex – actual very early prototype footage, rendered and animated using Maya to simulate what the game could look like on the PS2. Obviously this isn’t showing actual gameplay, just placeholder animation etc.
This Speedrun is going to be performed by Roach788
Those tracks, posted by Josh Mancell, are the following: An outtake from Crash Bandicoot 3: Warped for the Motorcycle Skull Track and Generator Room from the Original Crash Bandicoot, which is a preconsole mix. They may sound noticeably different from their final versions on the PlayStation. Have a listen: