[LINKED/RELATED] Activision Blizzard: The State of Play – 2020 Year in Review


Bringing 400 million players together, in a world that stayed apart

In 2020, the world went home – to live, to work, to learn, and to play.
During this time, everyone had a role, from “essential workers” keeping the world stocked and moving, to healthcare warriors on the frontlines of the global pandemic, to the rest of us who stayed home to stop the spread. While in lock-down, people craved shared experiences, and for our global community of nearly 400 million players [1], with close to 100 million in each of the Americas, EMEA and APAC, gaming provided a secure outlet for social connection, immersion and engagement.

Activision Blizzard’s mission to connect and engage the world through epic entertainment has never been more meaningful than it is today.

[…]

Other notable examples of our impact include:

  • Crash Bandicoot 4: It’s About Time, the first all-new title in series in over a decade, launched to strong critical acclaim.

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