List of Unit Sales for Crash Bandicoot Games (Available Sources, Ongoing)


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Ever wondered how many units each Crash Bandicoot game up to date sold? Well, you can wonder no more, and especially not from sources like VGChartz, because this post will list the confirmed, and guessed sales of each game with proper citation and sources. If there’s no good sources, then it will be listed later on.

Note that this is an incomplete and ongoing post, sources will be added as time goes on, and it would be really helpful if you can contribute to giving out the numbers and sources!

The golden age, 1996-2000 | PlayStation [PS1, PSX]:

  • Crash Bandicoot (1996 | Naughty Dog – Universal Interactive Entertainment, Sony)
    • Worldwide: 6.8 million (as of 2006)
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used: Gamasutra
  • Crash Bandicoot 2: Cortex Strikes Back (1997 | Naughty Dog – Universal Interactive Entertainment, Sony)
    • Worldwide:
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used:
  • Crash Bandicoot 3: Warped (1998 | Naughty Dog – Universal Interactive Entertainment, Sony)
    • Worldwide:
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used:
  • Crash Team Racing (1999 | Naughty Dog – Universal Interactive Entertainment, Sony)
    • Licensed by Universal Interactive Entertainment, rather than being the production head, could lead to some confusion
    • Worldwide:
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used:
  • Crash Bash (2000 | Eurocom, Cerny Games – Universal Interactive Studios, Sony)

The new millennial, 2001-2010:

  • Crash Bandicoot: Wrath of Cortex (2002 | PlayStation 2, Xbox, GameCube | Traveller’s Tales – Universal Interactive Studios)
    • Worldwide:
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used:

By this period, the Crash Bandicoot franchise has accumulated worldwide sales of over 22 million units, thanks in part to the original trilogy and CTR sales that took the world by storm.

Source(s): Stephen White, Game Developer Magazine, Apr 2002 (GDC Vault)

  • Crash Nitro Kart (2003 | PlayStation 2, Xbox, GameCube | Vicarious Visions – Universal Interactive Studios)
    • Worldwide:
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used:
  • Crash Twinsanity (2004 | PlayStation 2, Xbox | Traveller’s Tales Oxford – Universal Interactive Studios)
    • Worldwide:
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used:
  • Crash Tag Team Racing (2005 | PlayStation 2, Xbox, GameCube, PlayStation Portable | Radical Entertainment – Sierra)
  • Crash of The Titans (2007 | Radical Entertainment, SuperVillain Studios, Amaze Entertainment – Sierra)
    • Licensed by Universal Interactive Entertainment, rather than being the production head, could lead to some confusion
    • Worldwide: Confirmed so far to be over 1 million units since 1st milestone, no lifetime sales confirmed
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used: Adam Cable of Radical Ent

By 2007, the franchise reached worldwide sales of over 40 million units by the time Crash of the Titans shipped to store shelves, just a year after the release of Crash Boom Bang for the Nintendo DS in 2006. This number was also predicted around the time CBB released by Jon Burton from Traveller’s Tales.

Source(s): Sierra Entertainment PR (Team Xbox), Gamasutra

  • Crash: Mind Over Mutant (2008 | US: PSP | Radical Entertainment, Virtuos, TOSE – Activision (US-only), Sierra)
    • Licensed by Universal Interactive Entertainment, rather than being the production head, could lead to some confusion
    • Worldwide:
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used:
  • Crash Bandicoot Nitro Kart/Crash Nitro Kart 2 (2008 | J2ME | IP4U – Vivendi Games Mobile)
    • Licensed by Universal Interactive Entertainment, rather than being the production head, could lead to some confusion
    • Worldwide: 35 million downloads (unsure?, IP4U’s claim)
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used: IP4U’s Blog
  • Crash Bandicoot Nitro Kart 3D (2008 | iOS, Symbian, N-Gage 2.0, Zeebo | Polarbit – Vivendi Games Mobile, Activision)
    • Licensed by Universal Interactive Entertainment, rather than being the production head, could lead to some confusion
    • Worldwide: 2 million confirmed downloads by IP4U, Highest-selling paid app on the App Store by April 2009
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used: IP4U’s Blog, GI.Biz
  • Crash Bandicoot Nitro Kart 2 (2010 | iOS | Polarbit – Activision)
    • Licensed by Universal Interactive Entertainment, rather than being the production head, could lead to some confusion
    • Worldwide:
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used:

The grand return, 2016-present:

  • Crash Bandicoot N. Sane Trilogy (2017-2018 | PS4, Xbox One, Nintendo Switch, PC via Steam | Vicarious Visions – Activision)
    • Worldwide: Over 10 million units confirmed, guessed to be about 15 million for the rate it’s going at.
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used: Activision Blizzard PR, Gamstat.com (Archived),
  • Crash Team Racing: Nitro-Fueled (2019 | PS4, Xbox One, Nintendo Switch | Beenox, Vicarious Visions – Activision)
    • Worldwide:
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used:
  • Crash Bandicoot 4: It’s About Time (2020 | PS4 | North AmericaEuropeAsia| Toys for Bob, Beenox – Activision)
    • Licensed by Universal Interactive Entertainment, rather than being the production head, could lead to some confusion
    • Worldwide:
    • North America:
    • Europe/MENA:
    • Japan:
    • Sources used:
  • Crash Bandicoot: On The Run! (2021 | iOS, Android | King – Activision)
    • Worldwide: So far, over 10 million preregistered users has been confirmed
    • North America: Soft-launch in Canada and Malaysia estimated about over 100k downloads for Play Store
    • Europe/MENA: Soft-launch in Canada and Malaysia estimated about over 100k downloads for Play Store
    • Japan:
    • Sources used: Activision Blizzard PR, Google Play

Related but not part of the franchise is Skylanders:

  • Skylanders Imaginators  (2017 | PS3, PS4, Xbox 360, Xbox One, Nintendo Wii U, Nintendo Switch | Toys for Bob, Vicarious Visions – Activision)
    • Worldwide:
    • North America: Only 66,000 units during its launch month in the US [1]
    • Europe/MENA:
    • Japan:
    • Sources used: [1]: Eurogamer

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