[LINKED] Kotaku: Why ‘Crash Bandicoot 4: It’s About Time’ is so hard, an interview with Paul Yan


If you’re a completionist struggling through Crash Bandicoot 4, know you’re not alone. Crash Bandicoot 4 is a hard game, and most of that is by design.

While the original trilogy was all about collectibles and hidden secrets, It’s About Time takes this idea to the next level. Hidden around every corner are gems to find, hidden boxes to nab and Easter eggs to spot. You can even take on N. Sanely Perfect relic challenges that require you to grab every box, gem and hidden secret without losing a life. These are massively impressive achievements, but they’re out of reach for most gamers.

Kotaku Australia recently got the chance to chat with Paul Yan, Co-Studio Head and Chief Creative Officer at Toys for Bob about the vision behind Crash Bandicoot 4 and what led to the game’s most devilish ideas.

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