[LINKED] Game Informer: Crash Bandicoot, Streets of Rage, And How Familiarity Can Top Innovation


2020 has seen its fair share of innovative experiences. The Last of Us Part II raised new bars in interactive storytelling. Half-Life: Alyx set a standard for story-driven VR campaigns. Watch Dogs: Legion ditched NPCs for a city filled with recruitable allies. Even Final Fantasy VII Remake reinvented itself into an amazing new experience that, from a design standpoint, barely resembles its original RPG form. That’s all well and good, but I’d like to redirect some of that spotlight to a pair of games that didn’t need a dump truck of fancy bells and whistles to be barrels of fun: Streets of Rage 4 and Crash Bandicoot 4: It’s About Time.

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