Vicarious Visions’s “Build Great Tools: Workflow Guidelines” by Jeff Stewart 2018 Panel now available on YouTube


In this 2018 GDC session, Vicarious Visions’ Jeff Stewart shares the practical techniques that have guided tools and workflow development at Vicarious Visions, drawing on examples from their own tool-chain as well as others that inspired them.

Game development is getting increasingly complex every year, and it has become more important than ever to improve iteration times. To this end, it is crucial to invest in producing better tools for content creators that focus on accomplishing their goals. In this talk the speaker, Vesa Paakkanen, will share how the tools team at Remedy Entertainment shifted the tools design process from implementing separate components for individual problems to focusing on complete workflows and context-sensitivity. He will share how the team designed the tools framework to accommodate this design and how it both improved the user experience; and significantly improved the reusability of the underlying code, allowing new workflows to be rolled out faster than before.

Session Name Build Great Tools: Workflow Guidelines from Vicarious Visions
Speaker(s) Jeff Stewart
Company Name(s) Vicarious Visions
Track / Format Programming

See the Panel Video » – See the Slides »

Leave a comment below!

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.