In this 2018 GDC panel, Yujin Kiem, Cory Turner and Brian Sousa share their insights, experiences, and eventual success of remastering Crash Bandicoot, Starcraft, and Full Throttle.
Striking the balance in the production of a video game remaster is tricky business. You can easily please as many fans as you disappoint. With modern tools and technology, gamers’ expectations range between revisionism and purism. There is also a general assumption that it is an easy process. In this panel three speakers will share their insights, experiences, and eventual success of remastering ‘Crash Bandicoot’, ‘Starcraft’, and ‘Full Throttle’, three classic games everyone knows and loves. Hear the stories and learn about the unexpected revelations that went into remastering these classic games for the next generation.
Session Name Game Art Remastered: From Crash, to Kerrigan, to Corley Motors Speaker(s) Yujin Kiem, Cory Turner, Brian Sousa Company Name(s) Shiny Shoe, Vicarious Visions, Blizzard Entertainment Track / Format Visual Arts See the Panel Video »
