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Crash Bandicoot 4 makes the choice to return to a world map format closer to Crash Bandicoot 1 than the warp room setup of Crash 2 and 3. And while the team at Toys for Bob didn’t initially plan for it, the map actually provided the developers with a structure for how it wanted to introduce players to Crash 4’s story and difficulty.
Speaking to IGN ahead of Crash 4’s launch, Toys for Bob studio co-head Paul Yan discussed the approach, as well as how the team set out to make the biggest Crash game ever. And initially, the team thought it would just continue the trend of Crash 3’s warp room map, but realized how the style of Crash 1’s world map better suited their designs.
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