The rest of the crates have been made. This includes Slot, Timer (& Steel Timer), Steel Communication, Gift & Elemental Crates. Timer crates can either activate locked crates or gameplay objects. The Steel Communication crate can be toggled on/off, unlike the regular version, which switches it to on. Slot crates have finally made it, (they were a son of a bitch to get working), and function near identical, save of the occasional knockback (from rotation). Gift Crates award players assets depending on their tier, Sapphire gifts are generally props, gold are simple gameplay items & enemies and platinum are advanced gameplay items and characters. Sapphire crates contribute towards the crate gem. Additionally, Gift Crates can only be obtained once, after that, they either are replaced with a random crate or disappear. Elemental Crates only break upon using the right element (a feature that will be added into the game, you obtain a power up and an element, which can also be used to affect the environment.)
The master gem (The rainbow gem/Opal) has been made. It doesn’t do much, and functions the same as a white gem/diamond. The master crystal, master relic, tablets and talismans will be made soon.
Asides from that, there are a few miscellaneous changes. Crates will no longer drop wumpa upon entering time trial (the atlasphere level wasn’t updated), and wumpa/lives are directly awarded when using a vehicle or a projectile. Although not making it into the final version, the other colour gems are aligned vertically in the hub world as proof that the game memorises them.
I hope to do more on the hub world (including optimisation) next week, and start working on Crash himself.
