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[LINKED] GamesRadar+: The making of Crash Team Racing – How Naughty Dog made a kart racing classic after getting burnt out on Crash Bandicoot (Daniel Arey Interview)

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Retro Gamer sits down with legendary designer Daniel Arey to revisit the game behind Crash Team Racing: Nitro Refuelled

Arguably, the PlayStation didn’t need a mascot, but Californian-based developer Naughty Dog viewed the system’s initial lack of a digital frontman as an opportunity, and by late 1998, the company’s massively successful Crash Bandicoot character had become the PlayStation’s answer to Sonic and Mario. However, designer Daniel Arey remembers the third Crash platformer draining his team’s batteries and prompting them to seek a fresh challenge.

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