Recorded on ePSXe 2.0.0, but tested on Xebra. All the lags were game lags, especially the fat one in the death route.
The entire concept is that its dry and thats why you can walk around, why the scenery is not moving, why the mines are down, why there are normal/land enemies.
Its based on the base level I made, so yay it works I guess. I wanted the dark segment to be a bonus, but it didn’t work.GIVE ME FEEDBACK PLEASE.
Also what even do I give this? Totally Dry? idk give suggestions pls thxObjects:
evil plant, armadillo (naked only), possum, lizard, shoot plant, saw turtle, spike turtle, firefly, death elev, mine, golden platform.To do:
• placement like everywhere
• fix 05_sZ lag (death route)
• music
• have a look at gba games cuz 2d
• maybe fix the armored armadillo
• fix the sky
Aversatrix: Crash Bandicoot 2: Cortex Strikes Back Mod – press538 (wip)
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