Here is another update! I started making a new version of the editor from scratch a few weeks ago and have been working on it pretty much every day since then. I still have a lot to do but I’m really happy with what I’ve got so far. The new version is a kind of combination of the other prototypes I made, so it includes both the visual unity editor and the cheat engine style “in game” editing that I used in the first command line version. I’m not gonna show much of the actual UI yet because it’s constantly changing as I add and change features but it is a lot more advanced than the old version, it didn’t actually take me very long to get back to the point I was at before and then I just kept going as I kept experimenting more and learning more about programming.
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[LINKED] COGMONKEY: Information about a major Crash Bandicoot N. Sane Trilogy Level Editor Update (The Warp Room)
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