Canadian Guy Eh: Thomas Wilson of Beenox Interview (Crash Team Racing Nitro-Fueled)

Crash Team Racing is around the corner, but I was able to get an interview with one of the directors of the project, Thomas Wilson, lets see what he has to say!

  • Crunch Bandicoot has been confirmed outright (Wilson said all characters from CNK were confirmed that were not previously seen in CTR)
  • The game is built from the ground up (much like N. Sane Trilogy) with the geometric assets on Alchemy Engine (supposedly their own variant?)
  • Like Polar Pass, Dragon Mines will receive some changes thematically, which includes putting the mining community that they might find a dragon stretch
    • Dressing up the entire cave with gold and gems, with a dragon on the side, watching and spinning (?)
  • Although some assets are reused form N. Sane Trilogy with modifications, a lot of the assets used in Nitro-Fueled are all new
  • Reconfirms that there will be the option to use the original soundtrack from the original Crash Team Racing (not preconsole)
  • Characters and Tracks and intertwined in their uniqueness and elegance, which is why they’re doing their best to inject as much personality as possible
  • Crash Nitro Kart’s inclusion was decided quite early on, had to be changed to fit the nature of Crash Team Racing
  • Thomas Wilson’s favourite character is Nitros Oxide

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