Canadian Guy Eh: Thomas Wilson of Beenox Interview (Crash Team Racing Nitro-Fueled)


Crash Team Racing is around the corner, but I was able to get an interview with one of the directors of the project, Thomas Wilson, lets see what he has to say!

  • Crunch Bandicoot has been confirmed outright (Wilson said all characters from CNK were confirmed that were not previously seen in CTR)
  • The game is built from the ground up (much like N. Sane Trilogy) with the geometric assets on Alchemy Engine (supposedly their own variant?)
  • Like Polar Pass, Dragon Mines will receive some changes thematically, which includes putting the mining community that they might find a dragon stretch
    • Dressing up the entire cave with gold and gems, with a dragon on the side, watching and spinning (?)
  • Although some assets are reused form N. Sane Trilogy with modifications, a lot of the assets used in Nitro-Fueled are all new
  • Reconfirms that there will be the option to use the original soundtrack from the original Crash Team Racing (not preconsole)
  • Characters and Tracks and intertwined in their uniqueness and elegance, which is why they’re doing their best to inject as much personality as possible
  • Crash Nitro Kart’s inclusion was decided quite early on, had to be changed to fit the nature of Crash Team Racing
  • Thomas Wilson’s favourite character is Nitros Oxide
Advertisements

Leave a comment below!

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.