Triple-Q: Physics Differences (?) in Crash Team Racing Nitro-Fueled


Happy Valentines Day, everyone!
To celebrate the love, here’s a video detailing some of the physics differences I’ve noticed between Crash Team Racing Nitro-Fueled and its original PS1 counterpart.

DISCLAIMER: All of these are purely from my observation only, as I have not had the chance to play it–so your mileage may vary.
All the footage is from existing demos from GameSpot and Polygon.

Regardless, I hope Beenox and Activision can fix these kinks out for the final release!

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