[LINKED] Vicarious Visions – DeVV Diaries: Simon Ebejer, COO & New Job Openings


HEY SIMON, TELL US ABOUT YOUR ROLE AT VV.

I’m the Chief Operating Officer of the studio and a member of VV’s Studio Leadership Team. My day-to-day responsibilities include working with our operations staff to make sure that the studio is running properly as well as supporting our projects by working with the production team, HR, recruiting, organizational development, and studio finances. The office move has taken up almost all of my time the past year or two, leaving little time for me to do much project support work, so as much as I love the operational side of things and will continue to do a lot of work in that area, I’m looking forward to getting back onto our projects and the whole reason I started making video games almost 17 years ago.

READ MORE »

If you’re interested in getting a job at the company and have experience, you can head out and check out the following temporary jobs: Production Coordinator and Rigging Artist. The thing to note about the latter is that they’re also looking for somebody with experience on the Unreal Engine SDK, an engine (UE4) that was recently used in Spyro Reignited Trilogy and was also discussed in the “Will VV use Unreal Engine?” article.

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