[POLL] Would you be all for yet another patch for Crash Bandicoot N. Sane Trilogy?


Yes, N. Sane just got a patch 3 months ago but this isn’t enough as some critical issues still remain in all ports, like collision hitboxes on objects, character model pillbox on rounded hitboxes, jumping from being unified to being way more strictly optimized for each game, control handling and sensitivity in standard and non-standard levels (motorcycle and jetski levels, mother of god, why?!), lighting and environment inconsistencies and possible performance issues, not to mention the lack of Leaderboards on the Switch.

This post is not to indicate at all that this is going to happen from a publisher like Activision but, if it did happen again, would you be all for it, provided the jumping, handling and hitboxes are at least fixed?

One thought on “[POLL] Would you be all for yet another patch for Crash Bandicoot N. Sane Trilogy?

  1. You sound frustrated. NST probably doesn’t need many fixes in my eyes, not unless we get more content. I honestly don’t want some of these “”issues”” to be fixed (in this game at least). People still haven’t adjusted to the hitboxes for some reason. Perhaps some people are so used to jumping sooner rather than later. Messing with the physics would also mess with the leader boards a bit. One thing I do want is for the analog movement to be more “movement sensitive”, in a way. Often times it feels like the analog stick only just moves in 8 directions, and it appears crash only has two states of movement, slight walk and running for it, and nothing in between sadly.
    Although, I know Activision is very stingy when it comes to patching their games.
    Makes me wonder how VV will handle the transition to Unreal from the Alchemy Engine will go, as Unreal 4 only supports pill hit boxes for characters, unless they resort to technical trickery. But I have faith in VV.

    Like

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