Rapid-fire info: No download link yet. No boss in the demo. Coco won’t be playble in Crash stages. Nina will be a playable character in Demo 3 and onwards. Like usual more info down below.
So yeah, this demo won’t be as pretty as the first one, buuut like I’ve stated before I still wanted to give you guys something to play soooo hey! While it might seem like waste of time to make test stages I’ll just scrap later (that was the case with demo 1 too actually), I actually learn alot of things when doing these, from figuring out what works and what doesn’t, to finding glitches and fixing them. Plus hey I get to show that the project isn’t dead and you players get to test things out and give me feedback, I love watching playthroughs from others.
The eventual Demo 3 will probably be smaller (1-2 stages) and will hoooopefully be released in a couple of months (but please don’t hunt me if that doesn’t happen), I’m hoping to make a small Nina demo once we get to work on her gameplay. Other than that I’m hoping to start working on stages for the full game after that, there’s changes and fixes here and there I want to make to both Crash and Coco buuut yeah, I don’t wanna stay finetuning things for another year, hah, too many fangames never leave the mid-development hell as is.
Also uh about music, OzoneOne is very much still in the team and all, we all just ran out of time to get as much done as we would’ve liked. I’m not stressing about that too much though since this demo isn’t the final game by any means. Expect to hear some gooood tunes from Ozone again in the future!
