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[RELATED] GameHut (Jon Burton): Coding Secrets – Impossible Particles

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I explain how we coded our Particle System on the PS2 for CRASH BANDICOOT, LEGO Star Wars, TRANSFORMERS and a bunch of our other games. Outperforming every other PS2 game out there, it’s capable of rendering over 17 million textured particles a second and moving them in the most complex ways…

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