The versions tested were 1.06 for PS4/PS4 Pro, 1.00 for the Switch and 1.0.0.6 for Xbox One/Xbox One X.
PS4 renders at a native resolution of 1920×1080. PS4 Pro renders at a native resolution of 2560×1440 and this is downsampled when outputting at 1080p. Switch in Docked Mode renders at a native resolution of 1280×720 and in Portable Mode renders at a native resolution of approximately 853×480. Xbox One renders at a native resolution of 1920×1080 and Xbox One X renders at a native resolution of 3840×2160. The UI is rendered at 3840×2160 on PS4 Pro and Xbox One X, 1920×1080 on PS4 and Xbox One, and 1280×720 on Switch in both Docked Mode and Portable mode.
The Switch in portable mode appears to run better than in docked mode, though the game can still occasionally drop below 30fps in portable mode during both gameplay and cutscenes.
Some differences between the Switch version and the other consoles versions are that it has removed fur effects, removed reflections, uses some lower quality textures, has reduced effects during some explosions and has a shorter draw distance. Reflections seem to render at the same resolution on PS4, PS4 Pro, Xbox One and Xbox One X.
