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We’ve got a little poll on what a new classic-formula Crash Bandicoot game should have, in this case, extending the customizability of Dynamic Difficulty Adjustment including difficulty modes, which could easily, with proper jumping/hitboxes, make the gameplay less frustrating on harder and more challenging levels based on preference. A few of these things are not new to the series, we’ve seen difficulty modes in several mainline games and I personally think these should be brought back to aid players.
Anyways, for our readers, here’s the question:
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