[LINKED] Eurogamer: Crash Bandicoot is 3D gaming’s underrated pioneer


Uplifting as it is to lose yourself within them, video game worlds are often most enthralling when you’re aware of the tricks and contrivances that knit them together. Doom’s scrap-metal labyrinth is all the eerier when you know that it’s a Pac-Man level masquerading as “true” polygonal 3D, its columns and bulkheads projecting upward from sets of horizontal coordinates, like volcanic gas from a vent. And how about the Mode 7 landscapes of SNES role-playing games, glowing carpets spun and panned across to convey the impression of distant 3D geometry, or the bejewelled pop-up backdrops of the Sonic games? These realms would be nothing without their obvious, delightful artificiality – to wander through them is to reveal both in the illusion itself and how it has been crafted.

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