Time for taking all advantages of Unreal Engine. After ~5 months of work, we finally completed and polished our first level, Tomb Wader. Here is the team behind this awesome work:
– Programming & Main Development: Doğa Can Yanıkoğlu
– 3D Assets and Textures: Сергей Панин
– Music: Lucas Hinz
– UI Elements: Jane Neudorf
..and Thanks to Paul Bultje for his awesome Dr. Cortex drawing.
Level ahead: Gone Tomorrow