Crash Bandicoot: Timetwister – Tomb Wader

Time for taking all advantages of Unreal Engine. After ~5 months of work, we finally completed and polished our first level, Tomb Wader. Here is the team behind this awesome work:

– Programming & Main Development: Doğa Can Yanıkoğlu
– 3D Assets and Textures: Сергей Панин
– Music: Lucas Hinz
– UI Elements: Jane Neudorf
..and Thanks to Paul Bultje for his awesome Dr. Cortex drawing.

Level ahead: Gone Tomorrow


One thought on “Crash Bandicoot: Timetwister – Tomb Wader

  1. Pingback: Crashy News: 2016 in Review | Crashy News

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