Kotaku: Why Game Developers Keep Getting Laid Off (Related to Crash)


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Kotaku article link

People, please read this article, because this is related to what happened to the people who made the canceled Crash Landed and CTR 2010 games back in 2010..
It does not mention it in the article but what happened is that Radical cancelled Crash Landed and layed off the Crash team because there was some problems with the game play and mechanism of the game, so they had to focus on Prototype 2, which in the end, didn’t make Activision happy because of overhype and marketing failure (According to them)

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